Page 3 of 5
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 1:42 pm
by HHbomb
it don't work when GPU display is checked.
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 1:59 pm
by HHbomb
Hi, where are volumetric spotlight in max ?
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 2:31 pm
by DartFrog
Is Cryptomatte working? Are the files openable in photoshop? I tried saving all the cryptomatte passes as both PNG and EXR and they're either not reading right or all black.
Can anybody provide a basic walkthrough for using Crytomatte passes?
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 2:41 pm
by coilbook
paride4331 wrote:coilbook wrote:does octane support opensubdiv? It seems that it is not working right. When I set it to GU display or Render Iter to see the result during rendering nothing happens. It only works when dense mesh is displayed in a viewport
It seems that turbosmooth is not working either when smooth during rendering is checked. It used to work for sure in octane 3
I tried scanline renderer and it works great with render iters only or GPU display
Thanks
Hi coilbook,
it seems to work.
Regards
Paride
hi paride,
please set viewport iterations to 0 and just leave render iterations then it won't work. The same happens with turbosmooth but it used to work. I only need iterations to work during rendering so it won't make viewport slow.
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 3:09 pm
by paride4331
HHbomb wrote:Hi, where are volumetric spotlight in max ?
Hi HHbomb,
volumetric spotlight is a trick using SA, with Octane plugins you can simply use medium node and setting new scatter depth option (not working yet in this current release).
Using denoise volume drastically reduces render times
Regards
Paride
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 3:21 pm
by paride4331
coilbook wrote:paride4331 wrote:coilbook wrote:does octane support opensubdiv? It seems that it is not working right. When I set it to GU display or Render Iter to see the result during rendering nothing happens. It only works when dense mesh is displayed in a viewport
It seems that turbosmooth is not working either when smooth during rendering is checked. It used to work for sure in octane 3
I tried scanline renderer and it works great with render iters only or GPU display
Thanks
Hi coilbook,
it seems to work.
Regards
Paride
hi paride,
please set viewport iterations to 0 and just leave render iterations then it won't work. The same happens with turbosmooth but it used to work. I only need iterations to work during rendering so it won't make viewport slow.
Hi coilbook,
I honestly do not know about option difference, developers will think about it.
Regards
Paride
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 3:30 pm
by DartFrog
Personally having a lot of GPU failures on older scenes so I'm going to hang on to 6.12 for a bit.
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 3:49 pm
by paride4331
DartFrog wrote:Is Cryptomatte working? Are the files openable in photoshop? I tried saving all the cryptomatte passes as both PNG and EXR and they're either not reading right or all black.
Can anybody provide a basic walkthrough for using Crytomatte passes?
Hi Dartfrog,
it doesn't work yet, you can use it exporting to SA.
Regards
Paride
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 4:17 pm
by coilbook
Hi Paride,
I attached the scene with turbosmooth. It is not about GPU or mesh method. Render iters doesn't work during rendering. For instance, scanline renderer smooths mesh during rendering, octane doesn't
Thanks
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 02, 2019 4:20 pm
by coilbook
There is still problem with octane and 3ds max lags it causes.
After having octane viewport opened and messing with textures and mesh on sub level 3ds max slows down a lot. Then 3ds max must be restarted.
Please note: display card is not being used during this at all so it is not display video card. Octane 2 and earlier 3 versions never did this.
2 videos are attached. One is when max is working fine before octane viewport is used and the other one is after messing with textures, sub level mesh during octane viewport. And what octane does to 3ds max speed.
Problem 2:
Very slow opening times of octane viewport when phoenix smoke grid is present about 2-3 min but only using 1 gb of vram
Also octane crashes when in normal map invert button is pressed when viewport is opned. Cuda 700