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Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 6:57 am
by mbetke
I am using 417.35 with 4 Titan RTX and no problems so far.
Maybe Win10 is more stable then Win7 with Octane. I consider upgrading but with all the tools and stuff it would be a nightmare...

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 7:58 am
by paride4331
mbetke wrote:
I am using 417.35 with 4 Titan RTX and no problems so far.
Maybe Win10 is more stable then Win7 with Octane. I consider upgrading but with all the tools and stuff it would be a nightmare...
Hi mbetke,
upgrading to Windows 10 you will loose 19% VRAM on each GPUs, It doesn't depend on Octane.
Regards
paride

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 8:05 am
by paride4331
mbetke wrote:I guess the 417.22 doesn't support my Titan RTX cards?
I'm sorry, you're right, 417.22 doesn't support Titan RTX.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 8:10 am
by mbetke
I'm not maxing out the 24GB at the moment. So 20GB would be okay.
Next year there will no Win7 support anymore and with NVLink I will get more VRam.

So the 20% trap will come sooner or later for all windows 7 users.
I don't think Microsoft will do anything about the VRam reservation anymore. The issue is open for such a long time now and affecting all people using CUDA.

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 8:15 am
by mbetke
New report from my CUDA999 error.
I sent you scene via PM.

As soon as I disable "Enable Displacement" in Kernel all works fine. :roll:
Maybe you find a bug there.

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 8:59 am
by paride4331
mbetke wrote:I'm not maxing out the 24GB at the moment. So 20GB would be okay.
Next year there will no Win7 support anymore and with NVLink I will get more VRam.

So the 20% trap will come sooner or later for all windows 7 users.
I don't think Microsoft will do anything about the VRam reservation anymore. The issue is open for such a long time now and affecting all people using CUDA.
Hi mbetke,
I feel the same about Micosoft..
Regards
Paride

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 10:22 am
by paride4331
mbetke wrote:New report from my CUDA999 error.
I sent you scene via PM.

As soon as I disable "Enable Displacement" in Kernel all works fine. :roll:
Maybe you find a bug there.
Hi mbetke,
about CUDA error 999, you should fix setting TDRdelay:

https://msdn.microsoft.com/en-us/librar ... s.85).aspx

In the Standalone installer we set these values:

WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrLevel 3
WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrDelay 10jh

Some Win 10 users have set the TdrDelay at 60, to solve their stability issues with Nvidia drivers.

Regards
Paride

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 11:05 am
by mbetke
What is "Live View"?

My settings were:
TdrLevel 3
TdrDelay 10

I set TdrDelay to "60" (although I'm using Win7) and kept Level on "3".

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 11:12 am
by paride4331
mbetke wrote:What is "Live View"?

My settings were:
TdrLevel 3
TdrDelay 10

I set TdrDelay to "60" (although I'm using Win7) and kept Level on "3".
Hi mbetke,
sorry, last forget the last two lines.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Posted: Mon Jan 14, 2019 10:03 pm
by mbetke
I tested with new registry settings. It renders without crash but the computer hangs, lags so hard that I only can do one thing every minutes until driver crash. :(
Only with this scene and displacement.

I will give up on this and built the metal framing with geometry...would appreciate a solution for further versions because it is something wrong in Octane.