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Re: Version 3.08.4 (latest stable)

Posted: Sat Oct 06, 2018 8:11 am
by aybekdes

Re: Version 3.08.4 (latest stable)

Posted: Sat Oct 06, 2018 9:25 am
by aoktar
aybekdes wrote:Hello Ahmet, is this a bug? : https://monosnap.com/direct/WbmyyHezdan ... GXINk1V9kP
It seems wrong, but It's working well on me. What's C4D version? How did you created arealight? Scene please?

Re: Version 3.08.4 (latest stable)

Posted: Sat Oct 06, 2018 11:53 am
by aybekdes
aoktar wrote:
aybekdes wrote:Hello Ahmet, is this a bug? : https://monosnap.com/direct/WbmyyHezdan ... GXINk1V9kP
It seems wrong, but It's working well on me. What's C4D version? How did you created arealight? Scene please?
After 2nd restart its ok. Strange...
Thank you anyway.

Re: Version 3.08.4 (latest stable)

Posted: Sat Oct 06, 2018 12:26 pm
by aoktar
aybekdes wrote:
aoktar wrote:
aybekdes wrote:Hello Ahmet, is this a bug? : https://monosnap.com/direct/WbmyyHezdan ... GXINk1V9kP
It seems wrong, but It's working well on me. What's C4D version? How did you created arealight? Scene please?
After 2nd restart its ok. Strange...
Thank you anyway.
It's working always well on me. But there's a change about arealight mesh creation since 1-2 builds. I'll check anyway.

Re: Version 3.08.4 (latest stable)

Posted: Tue Oct 09, 2018 1:27 pm
by thanulee
Hi, i have this SSS issue which i ve seen in other scenes as well in the past but never mentioned it. See image below these red bright dots/artifacts. What might that be? Geometry is not intersecting but even if did it shouldnt be like this. Do u need a scene for that? ty

Re: Version 3.08.4 (latest stable)

Posted: Tue Oct 09, 2018 1:35 pm
by aoktar
thanulee wrote:Hi, i have this SSS issue which i ve seen in other scenes as well in the past but never mentioned it. See image below these red bright dots/artifacts. What might that be? Geometry is not intersecting but even if did it shouldnt be like this. Do u need a scene for that? ty
It's not a plugin issue so send me an ORBX file if you can do or C4D file.

Re: Version 3.08.4 (latest stable)

Posted: Tue Oct 09, 2018 1:44 pm
by thanulee
I dont think u need the textures for it but if u need anything else let me know, i stripped scene down

https://www.dropbox.com/s/pwom6hmqjlxzm ... e.c4d?dl=0

Re: Version 3.08.4 (latest stable)

Posted: Tue Oct 09, 2018 3:41 pm
by momade
Dear aoktar.

great to have such stabel version. Thanks for your continuous hard work.
I experience, that render region is used in final render to picture viewer, is I last had a render egion on in LiveViewer, even though the render region is not actuvated in octane picture viewer render settings.
Is this wanted?

Best.
#Moritz

Re: Version 3.08.4 (latest stable)

Posted: Wed Oct 10, 2018 4:33 pm
by bepeg4d
Hi thanulee,
I had a look at your scene.
The issue comes from how the specular meshes are modelled, since all the three meshes are opened, the light come out and create the unwanted effects.
Here is what happen if you close all the surfaces:
Capture_24.PNG
sss issue_b.7z
(1.13 MiB) Downloaded 273 times
ciao Beppe

Re: Version 3.08.4 (latest stable)

Posted: Wed Oct 10, 2018 4:45 pm
by thanulee
Thanks alot! So i have to have always closed meshes and even if they intersect is all good?