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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Tue Oct 02, 2018 9:24 am
by paride4331
Hi SergKlyosov,
RC4 texture compression had issue with 3dsMax, it should be reintroduced next releases.
regards
Paride
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Tue Oct 02, 2018 9:51 am
by HHbomb
Any news about loading geometry speed in 3dsmax ?
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Tue Oct 02, 2018 3:53 pm
by coilbook
While rendering animation geometry processing is fast. IT takes around 5 seconds ( sometimes up to 20) But opening octane viewport takes awhile. Around 2 min for 5 gb scene with itoo forests
UPDATE: 5gb scene with 10 itoo forests takes 25 sec per frame to process. Kind of slow
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Tue Oct 02, 2018 4:43 pm
by coilbook
I thought this GPU count was fixed in RC4? Please fix it I have a slave that is sitting idle because of this error. Thanks
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Wed Oct 03, 2018 7:19 pm
by coilbook
Strange spikes in RC4 some of my slaves and master certain gpus would drop in power then come back. Not sure why and never saw in earlier versions. Why is it dropping?
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Thu Oct 04, 2018 7:24 am
by mbetke
I once saw such drops when my systems RAM was full. As soon as I closed some applications it was back okay then. But it was in Version 3.x
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Thu Oct 04, 2018 9:34 pm
by coilbook
mbetke wrote:I once saw such drops when my systems RAM was full. As soon as I closed some applications it was back okay then. But it was in Version 3.x
Thank you
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Thu Oct 04, 2018 9:37 pm
by coilbook
Why does octane label materials in curve editor wrong? It calls my second material RIPPLES as displacement even though displacement slot is empty. And the first material is called AMOUNT. I think this is the reason I had hard times writing script for car stop lights and it had error with names because octane assigns them wrong
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Fri Oct 05, 2018 9:56 am
by Goldisart
Hey. I do the rendering acceleration namely: 1. Run 3d max for the first time and put the render 1+1 frame with a check on skip existing . 2 open the second 3d max and run the same scene on the render with 1 x 2 frames . When you start 3d max 3 with the 1x3 render error occurs
https://yadi.sk/i/G41f-_2TaC52mQ
....
https://yadi.sk/i/A8l2pGYdC5ge5A
https://yadi.sk/i/ndZOn24TsuPuSg
Is that a limit ???? because of memory I have plenty of me to go down to 3 versions of octane ?
Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]
Posted: Fri Oct 05, 2018 9:57 am
by Goldisart
coilbook wrote:Strange spikes in RC4 some of my slaves and master certain gpus would drop in power then come back. Not sure why and never saw in earlier versions. Why is it dropping?
..... Hello ,I would not overclocking.... Octane doesn't like overclocking . ++ he doesn't like the x1 express.