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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 9:09 am
by juanjgon
3dworks wrote:there's a new OSX build which seems to fix all issues here... juanjo, can this be updated in the LW plugin as well?

thank you!
Do you know if the new fixed standalone is working fine on your system? I can send you the patched Octane libs by skype to see if they help with the plugin.
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 10:49 am
by 3dworks
juanjgon wrote:3dworks wrote:there's a new OSX build which seems to fix all issues here... juanjo, can this be updated in the LW plugin as well?

thank you!
Do you know if the new fixed standalone is working fine on your system? I can send you the patched Octane libs by skype to see if they help with the plugin.
Thanks,
-Juanjo
yes the new version is working. i will get back later to you via skype - thank you!!
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 1:12 pm
by FrankPooleFloating

Juanjo pal, I had asked some stuff on page one...
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 3:07 pm
by lightvu
I have RC4 up and running now, & I have two questions.
- Are there any options for the denoiser feature? The only place I seem to come across that is for the Octane options on either of my GPU's.
- Where is the universal material node hidden?
Thanks in advance! Also, is anybody being a rebel and using these release candidates full time?

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 5:44 pm
by juanjgon
FrankPooleFloating wrote:
Juanjo pal, I had asked some stuff on page one...
Yeah, sorry. Let me think about it. At some point, a proper fully feature gradient node is going to be needed, but the problem is that unfortunately, the LW SDK doesn't have one, like all the other 3D packages
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 5:45 pm
by juanjgon
lightvu wrote:I have RC4 up and running now, & I have two questions.
- Are there any options for the denoiser feature? The only place I seem to come across that is for the Octane options on either of my GPU's.
- Where is the universal material node hidden?
Thanks in advance! Also, is anybody being a rebel and using these release candidates full time?

All the denoiser options are available in the Camera Imager node. About the new material, it should be available with all the other Octane material nodes, but you must reinstall the Octane plugin after removing the Octane master plugin.
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 6:07 pm
by lightvu
juanjgon wrote:
All the denoiser options are available in the Camera Imager node. About the new material, it should be available with all the other Octane material nodes, but you must reinstall the Octane plugin after removing the Octane master plugin.
Thanks,
-Juanjo
Yup. That's what I forgot to do. Thanks Juanjo.
I am hoping the Documentation will receive some love to accommodate all I'll have to learn about the new features?

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 6:18 pm
by juanjgon
lightvu wrote:juanjgon wrote:
All the denoiser options are available in the Camera Imager node. About the new material, it should be available with all the other Octane material nodes, but you must reinstall the Octane plugin after removing the Octane master plugin.
Thanks,
-Juanjo
Yup. That's what I forgot to do. Thanks Juanjo.
I am hoping the Documentation will receive some love to accommodate all I'll have to learn about the new features?

The updated docs with at least all the Octane 3.08 features should be ready in a couple of weeks, to later add all the new 4.0 stuff. I'm working on it as fast as I can
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Wed Sep 19, 2018 11:51 pm
by Vaultdweller
For Mac, I can say I had several crashs, with more complex scenes I had Cuda Error 700, and rerolled to latest cuda driver and NVIDIA 387. ....05 for High Sierra 10.13.6,
I was able to reorganise materials, but no Movement in Layout, baking worked, not in the version before. But even with a 18k poly object and several Textures, also 8k Displacement
just killed my display. I mean all kind of textures and polycount failed to get workable for animation in layout. Still images worked until a few loading steps.
It worked well until the last nvidia update, hope they fixed that, did alot of tests past week and no config with success, definately one card for mac, is too much. Also need to cleaninstall Sierra on a SSD, put GPU in the middle, and using macs fancontrol to handle the heat. And open of course.
Got some nice progress, also working with the LW surfaces, one click to octane, but several GPUs needed I think, but the Standalone works well so far.
Edit: I installed the Standalone again, working again moving objects in layout, no crash since cuda update. Nice.
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Posted: Thu Sep 20, 2018 6:00 am
by promity
I am very glad to confirm that everything works with the Nvidia driver version 411.93. It took a long time to reconfigure the overclocking parameters of the video cards, but in the end all three of my video cards of different versions work together on a new driver.