Page 3 of 8

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Sat Aug 11, 2018 7:53 am
by promity
When I render the animation about on the one hundredth frame Windows notifies me that the system has exhausted all the memory and the program needs to be closed. At the same time, the page file becomes larger by 100 gigabytes. Denoise is on. Scene is very simple - ocean surface simulation with HOT_Ocean deformer.

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Sun Aug 12, 2018 8:22 am
by Lewis
promity wrote:When I render the animation about on the one hundredth frame Windows notifies me that the system has exhausted all the memory and the program needs to be closed. At the same time, the page file becomes larger by 100 gigabytes. Denoise is on. Scene is very simple - ocean surface simulation with HOT_Ocean deformer.
sounds like Memory Leak, be sure to send that scene to Juan/Otoy.

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Tue Aug 14, 2018 3:43 am
by pixym
Just a question Juanjo :
In order to use Octane network rendering from lightwave, I know you need an Octane Licence and an Octane LW plug-in licence on the slave PC. But, do you need another Lightwave licence ???

BTW : It is strange to see nothing about Vectron & Spectron (Octane 2018.1) on the Otoy web site right now…

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Tue Aug 14, 2018 9:03 am
by juanjgon
pixym wrote:Just a question Juanjo :
In order to use Octane network rendering from lightwave, I know you need an Octane Licence and an Octane LW plug-in licence on the slave PC. But, do you need another Lightwave licence ???
To use the native Octane network rendering you only need a Standalone license in the render nodes. I think that this feature is limited to 20 GPUs currently. You only need a LightWave plugin license in the render nodes if you want to render scenes using LWSN.

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Tue Aug 14, 2018 12:22 pm
by pixym
Okay Juanjo, So I don't need an octane LW plug-in licence on the slave if I need to render WITHOUT LWSN ?

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Wed Aug 15, 2018 10:40 am
by juanjgon
pixym wrote:Okay Juanjo, So I don't need an octane LW plug-in licence on the slave if I need to render WITHOUT LWSN ?
Yep, to render using the native Octane network rendering you only need a Standalone license in the render nodes.

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Wed Aug 15, 2018 12:13 pm
by stevecullum
Hi Juanjo,

I saw there was a release candidate posted for the standalone. I'm just wondering if there is an ETA for when we will see the updated features integrated in LW version?

Also, do you know what the future licensing arrangements mean for the LW plugin? Will it be bundled with the others for the 'paid tier'?

Thanks

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Wed Aug 15, 2018 4:53 pm
by juanjgon
stevecullum wrote:Hi Juanjo,

I saw there was a release candidate posted for the standalone. I'm just wondering if there is an ETA for when we will see the updated features integrated in LW version?

Also, do you know what the future licensing arrangements mean for the LW plugin? Will it be bundled with the others for the 'paid tier'?

Thanks
Hi,

I don't have the details about how the new licensing system is going to work with the plugin yet, but I can say that the new plugin build including the RC1 core is going to be released soon, probably early next month after my short holiday break, so stay tuned ;)

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Wed Aug 15, 2018 11:15 pm
by pixym
Hi Juanjo,

Nice rest :-)

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Wed Aug 15, 2018 11:56 pm
by electric_eric
Hi,

Just started using Octane 4 for lw2015.3...loving the denoiser!

I have a fairly heavy scene that renders very quickly in IPR however the f9 render is painfully slow...any ideas why this would be happening?

Thanks in advance.

Cheers,
Simon