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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]

Posted: Mon Jul 30, 2018 9:50 am
by HHbomb
@Paride. I tried 4.00 XB3 6.02 on an old scene.
First time I opened octane viewport, render begin quasi immediatly (this is not a big scene through)
Second time, stuck on evaluation for a long time (I closed the viewport window before falling asleep)
strange. ---- > oooops : not so strange I was looking denoised pass , so it was calculating the minimum to begin denoising.. sorry
I have a 1080 ti for rendering and titanX for denoising and tone mapping
titanX run as it is making the render.
strange.
I made a test on a "more heavy scene": 1920 objects, 12 000 000 voxels.
- 4 xb3 6.02 : 1mn25 before rendering
- 3.08 5.12 : 1mn55 before rendering
I would like more enhancement in next versions.... :mrgreen: ( a lot :mrgreen: :mrgreen: )
Cheers

Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]

Posted: Mon Jul 30, 2018 11:56 am
by paride4331
Hi HHbomb,
if you have no particular reasons for not doing it, you could increase render performance using "denoise on completion" option.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]

Posted: Mon Jul 30, 2018 12:37 pm
by HHbomb
yes, but It won't change anything on loading time ? ( or so little )

Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]

Posted: Mon Jul 30, 2018 2:12 pm
by paride4331
HHbomb wrote:yes, but It won't change anything on loading time ? ( or so little )
No It won't, but render time is shorter than before.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]

Posted: Mon Jul 30, 2018 3:58 pm
by HHbomb
@Paride : could we expect a speed inscrease for loading scene in next future ?

I have a problem in denoising , get a very different intensity. It is behind specular material. Denoiser have some problem behind specular materials.

Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]

Posted: Tue Jul 31, 2018 7:12 am
by paride4331
HHbomb wrote:@Paride : could we expect a speed inscrease for loading scene in next future ?

It depends on SDK's development., I have not answer about.

I have a problem in denoising , get a very different intensity. It is behind specular material. Denoiser have some problem behind specular materials.