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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Mon Jul 30, 2018 9:28 am
by juanjgon
Ah, yes, sorry. A 2D zoom is not possible in the OpenGL IPR yet. I'll try to add this feature along this Octane 4.xx dev cycle.

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Mon Jul 30, 2018 10:17 pm
by blobbybarack
thx juan.

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Tue Jul 31, 2018 4:47 am
by rohandalvi
Any updates on when we can get octane 4 XB4? :)

I love the new universal material.

regards
Rohan

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Tue Jul 31, 2018 8:33 am
by juanjgon
I'll try to release it later this week or early next week ;)

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Fri Aug 03, 2018 12:00 pm
by juanjgon
blobbybarack wrote:Yep no problem with the opengl window.

The thing is : usualy i'm using opengl Window when doing animation and switching to mplay when doing large resolution print.
I've found and fixed this issue for the next plugin build.

Thanks for reporting it!
-Juanjo

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Mon Aug 06, 2018 12:03 am
by blobbybarack
Thanks Juan.

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Mon Aug 06, 2018 9:37 am
by blobbybarack
2 more more thing i've just saw.
Extra pass are not send to mplay only the beauty is loaded.
Will be great to fix this.

For image size greater than screen resolution image size is cropped by opengl window.

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Wed Aug 15, 2018 3:45 am
by nKo
Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Wed Aug 15, 2018 10:44 am
by juanjgon
nKo wrote:Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?
Probably these parameters were not available in the universal shader in the XB3 core build. In the upcoming days, I'll release a new plugin build with the RC1 Octane core that should have all the latest features available in this material.

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Posted: Wed Aug 15, 2018 2:46 pm
by nKo
good to read that.
Do you think we also will have attributes mapping available in this build ?
cheers