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Re: Features poll

Posted: Tue Mar 09, 2010 9:04 am
by Chris
Hardware tesselation

or

Steep parallax mapping

or both ^^

Re: Features poll

Posted: Wed Mar 10, 2010 3:57 pm
by pixie
- Instances;

Re: Features poll

Posted: Wed Mar 10, 2010 4:02 pm
by coolroy
All this

Re: Features poll

Posted: Wed Mar 10, 2010 5:23 pm
by thwak
Mesh Lights
Material Blending
Bump Maps
MLT

Re: Features poll

Posted: Sat Mar 13, 2010 11:56 pm
by ROUBAL
- Alpha (Opacity) maps.
- Lights (emitting meshes).
- Bump maps.
- RGB Nor Maps.
- Volumetric light.
- Animation.
- A very useful (IMHO) and time saving thing would be display of the selected material in the right panel when clicking or overing an input triangle on the mesh node in the graph editor.

Re: Features poll

Posted: Sun Mar 14, 2010 12:25 am
by vanlicht
Here's my wish list of priority.
-animation and with camera import (rib)
-SSS shader

Re: Features poll

Posted: Sun Mar 14, 2010 2:22 am
by MDkai
Lets see whats most important ... some of them are already planned, i know :)

-Focus feature: draw a region and focus all gpu power on that area only, godspeed :geek: !!!

Materials:
-(Hopefully) Fully featured material system, since it is the first step to be able to do the full range of phenomena on surfaces.
- day light for outdoor and portals for indoor, as well material based light.
-That includes different node types to work with(divide, multiply, ramp, etc...) , and more options to be able to tweak (fresnel factor, BRDF, absorption thickness, anisotropy, SSS, Dispersion, IoR values below 1, Luminosity,..), multiple shader layer...
-save those as custom settings or library

Camera:
- a realistic camera lens, including bokeh, dispersion and distortion. I even would love to see the possibility to be able to add a bumpmap or procedural scratch or dust approach on the lens itself.. that would be cool !

Output:
-Different render passes and formats like .hdr, .exr, spherical or longitude based panos, or maybe some baking to texture function.
-The feature to save the progress of the rendering, so you can continue later to render even further... if possible.

Scene:
- Node based scene assembling of multiple obj's and other components, custom groups/parent/child relationships.


That already is a lot but for the distant future:
- Animation starting with camera and lights as well as material attributes, later on complete character, baked/cached scenes ? Could be a memory hog ;)
- Plugin based connection to other packages like Maya, Max, Modo, Softimage or many others..
- atmospheric phenomena, like fog and haze / volumetric procedurals... maybe someday even crazy volumetric voxel stuff like fumefx XD > this will require a few years until cards can munch those memory monster easily i guess..



Some improvements:
-A visible grid .. i know there is the button so its close.
-Axis indication and grid units per screen space (so you know the scene scale)
-Key to move and focus on object/scene, so camera will spin around that locations center, could also be picked manually (like in Zbrush local mode)
-Show nodes in collapsed mode first, way more overview !!!
-Currently node inspector is a little hard to view in the first moment, with the way it shows the values. I think this will become more artist friendly/ less programmer style by the time :)
-Prevent render viewport refresh by simply moving a node
-a small info picker for color and values of the framebuffer, maybe a histogram would be nice as well.

And finally
Eastereggs, cause every cool programm got those ;)

Re: Features poll

Posted: Sun Mar 14, 2010 6:21 am
by joelegecko
1. alpha
2. bump
3. light emitting materials

Re: Features poll

Posted: Sun Mar 14, 2010 1:56 pm
by luchschen
My priorities ;)
1-Resolution problem!!!!!
2-development of antialiasing filter
3-"invisible" HDR map
4-Bump map
5-to save materials (better materials library) as file
and yet, I would like to save the scene are no only in OCS format, but in OBJ too.
because sometimes you need to change the scene after setting up the materials and lighting.

Re: Features poll

Posted: Sun Mar 14, 2010 8:32 pm
by Barry Convex
- Animation
- Antialiasing improvement
- Render passes (especially layers based on groups of objects and depth pass)
- Fresnel control
- Light emitting material
- SSS
- Ability to make the Hdr environment invisible

Talking about lights in Octane, will it be possible to move and transform the objects which will act as light sources or will we have to go back and forth between Octane and our 3D package?

Can't wait to see how the software will evolve, it's already impressive. Congrats.