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Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 9:48 pm
by ch0pper
not sure if Octane AI denoiser: is in this build? am i wrong?
Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 9:49 pm
by aoktar
thanulee wrote:Ofc every product needs testing.
FYI, beta testing is actually a paid job. I wonder what gives u the impression people have the obligation to do it for free, cause the way u put it about my thinking, is clearly what u imply here.
For better or worse, if something happens to me and wont deliver on deadline due to software issues, u wont be the one that the client will blame though. Simple logic applies here.
This is not a beta software. Don't know why do you think so! We do test releases between minor/major updates to improve it better and quicker. Nobody has to give feedbacks or making tests for us. But we'll be happy to see feedbacks. Everybody is on same boat i suppose. Otherwise i'd not add a lot of free addons in plugin to help for making better the community's life or would ask for extra. Hope it makes some sense, thanks!
Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 9:49 pm
by aoktar
ch0pper wrote:not sure if Octane AI denoiser: is in this build? am i wrong?
Propably will be on 3.09.
Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 10:11 pm
by thanulee
Im always glad to help people out as u say and we are on the same boat. Idk if u ever noticed, i reply to a lot of ppls problems here in forum.
U need to understand though, that when a version is not tested and ready, we cannot apply it to our client jobs. Happy to test it at home as i always do and report bugs, but im not obliged to do it. Therefore quoting "my way of thinking" is wrong on ur side

glad we cleared this out.
Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 10:12 pm
by Kalua
Nice work, Aoktar!!
First thing I noticed so far: my previews windos are blured or jagged now: small preview in materal manager, in material editor and in the material editor preview "open window".
Image atached. Cheers!
Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 10:19 pm
by aoktar
Kalua wrote:Nice work, Aoktar!!
First thing I noticed so far: my previews windos are blured or jagged now: small preview in materal manager, in material editor and in the material editor preview "open window".
Image atached. Cheers!
It's due new improved preview system. It's using cached version of material previews. It's a technical thing and hard to explain. I hope somebody noted that speed improvements about previews!
Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 10:27 pm
by Kalua
Now I see... its faster and no longer jagged or blurred... however I had to tweek the material in order to update the preview.
Cheers!
Re: Version 3.08-RC1
Posted: Wed Mar 07, 2018 11:54 pm
by mrpinoux
Not sure if it will help, but there is some info here regarding Multi GPU, latest (380.xx and forward) NVIDIA drivers, and CUDA 9 here :
https://answers.microsoft.com/en-us/win ... 2f8dddfd8e
If Smisha, or Tom Glimps are around, any ideas how to fix this (despite staying with WIn 7)?
Re: Version 3.08-RC1
Posted: Thu Mar 08, 2018 3:38 am
by eyeonestudio
3.08 RC1 with C4D R15 error
Re: Version 3.08-RC1
Posted: Thu Mar 08, 2018 3:44 am
by jeffbriant
Hey Ahmet, beautiful release so far. I noticed a bunch of stuff is running smoother

.
I did, however, notice that there is still a weird lag when moving lights/some objects around the live-viewer. it's better than it was in the last release but this one still has a little bit of an issue. What happens is when you move a light in the c4d viewport, it doesn't quite update to the position you move the light to, you have to move the light slightly for the LV to update accurately. I can provide a project file if necessary.
Other than that I'm having a blast with the plugin so far!!
cheers.