Re: Octane AI denoiser - initial tests, results and next steps
Posted: Wed Nov 22, 2017 1:08 am
hahaha! looking forward to this, keep up the good work.
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Octane for LW is fully supported and 3.08 is nearly done:pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…
Thanks for the head up, that deserves some investigation…Goldorak wrote:Octane for LW is fully supported and 3.08 is nearly done:pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…
viewtopic.php?p=327159#p327159
https://www.facebook.com/38689510140878 ... 225341326/
maybe you are confusing this with maxwell, which discontiuned the LW plugins with their latest version update. honestly, with the new material nodes coming up in 3.0.8 there's little missing now in the shading options. the LW plugin is really well implemented and continuously updated. the only limitations are LW's layout limitations, but the developer is doing miracles to code around them!pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…
Ô Marcus, I have just realized this confusion last night and I was about to post it ;-/3dworks wrote:maybe you are confusing this with maxwell, which discontiuned the LW plugins with their latest version update. honestly, with the new material nodes coming up in 3.0.8 there's little missing now in the shading options. the LW plugin is really well implemented and continuously updated. the only limitations are LW's layout limitations, but the developer is doing miracles to code around them!pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…
sorry for the little off topic here in this thread about the denoiser!
cheers
markus