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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Sat Apr 08, 2017 4:00 pm
by juanjgon
Thanks for reporting this issue. I'll check it on Monday. I was not aware of limitations in the popup menus length. Is this something new in H16?
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Mon Apr 10, 2017 11:27 am
by pasto
Hello, even specific to 557 here, all is ok in 504.
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Tue Apr 11, 2017 8:51 pm
by VISUAL360
I installed this test build and getting this error:
Do you know why?
Just testing a simple sphere and trying to open the IPR Window and then it crashes.
Edit: Reinstalled the "test 2" release for H16 Indie and that seems to be working fine. Just got this null error.
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Tue Apr 11, 2017 11:26 pm
by juanjgon
Hi,
Can you please attach the scene that sends these errors to the console?
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Wed Apr 12, 2017 12:20 am
by VISUAL360
Hi,
I think this is the one. Seems to be okay with the "test2" build.
Let me know if I've done something wrong.
Edit: doesn't seem to want to upload my hiplc file? Why?
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Wed Apr 12, 2017 8:50 am
by juanjgon
Probably you need to compress it as a .zip file. Anyway you can send it to me by email to
[email protected]
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Thu Apr 20, 2017 4:29 pm
by derekhanz
Hello, please tell us when Ocean, Fur and Terrain will become usable with Octane in Houdini 16?
We have been waiting a while for these hugely important tools.
Thank you.
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Thu Apr 20, 2017 4:57 pm
by juanjgon
Hi,
You can use the H16 hair system right now, as you can see on this post:
viewtopic.php?f=101&t=60507
About the new Terrain tools, should be possible use these objects if you convert them to polygonal meshes, as you can see in the attached image. The terrain nodes are Mantra procedural objects, so the only way to use them with Octane is converting the procedural to a mesh object. The shading must be done using the Octane materials, the Mantra materials can't be used with Octane, including all the Terrain shading stuff.
Your best chance to render the Ocean objects is to try to export the ocean elevation data as a sequence of texture maps that later could be used with the Octane displacement maps feature, applied over a flat plane (you have a export to texture feature in the Ocean SOP node). Like happens with the Terrain tools, the shading must be done using the Octane materials. Another faster possibility is to convert the Ocean SOP (used also to preview the mesh in the viewports) to a mesh object, that can be rendered by Octane, as you can see also in the attached image.
Hope this helps,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Sun Apr 23, 2017 7:17 pm
by cybernetix
hi there, on first build of h16 build the plugin was fine, now on 16.0.557 it crashed when i add the render target
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Posted: Sun Apr 23, 2017 7:52 pm
by juanjgon
cybernetix wrote:hi there, on first build of h16 build the plugin was fine, now on 16.0.557 it crashed when i add the render target
Hi,
Are you using the 16.0.557 plugin build? Please check your houdini.env file. The 16.0.504.20 plugin build doesn't work with H16.0.557
Thanks,
-Juanjo