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				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Wed Feb 22, 2017 8:34 pm
				by slepy8
				hey Ahmet!
just stopping by to thank for your effort 
 
cheers!
 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Wed Feb 22, 2017 8:57 pm
				by TonyBoy
				+1 on congratulations, Ahmet! I hope you get enough sleep and recreation.
			 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Wed Feb 22, 2017 9:25 pm
				by aoktar
				TonyBoy wrote:+1 on congratulations, Ahmet! I hope you get enough sleep and recreation.
I'm trying;) Thanks!
 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Thu Feb 23, 2017 9:59 am
				by Studio21
				ahmet for president!
thx for bringing C4D users the best octane plugin out there buddy
Best,
Guy
			 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Thu Feb 23, 2017 1:00 pm
				by thanulee
				"Here is new topic for version 3.06. This is still WORK IN PROGRESS and based on a TEST SDK( 3.06-TEST). Far from stable at the moment.
It's still has a lot of missing features in plugin side and they are needed to be improved. And I don't recommend for COMMERCIAL jobs at the moment."
Why in every version there is missing features from the previous one? Why dont u keep it in beta till its finalized or at least support all the features needed before releasing it? Ofc debugging from users is a great help, but just add everything in there and then give it to us. Now if stuff are missing what is the point to even test it? Just thinking out loud.
			 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Thu Feb 23, 2017 1:09 pm
				by aoktar
				thanulee wrote:"Here is new topic for version 3.06. This is still WORK IN PROGRESS and based on a TEST SDK( 3.06-TEST). Far from stable at the moment.
It's still has a lot of missing features in plugin side and they are needed to be improved. And I don't recommend for COMMERCIAL jobs at the moment."
Why in every version there is missing features from the previous one? Why dont u keep it in beta till its finalized or at least support all the features needed before releasing it? Ofc debugging from users is a great help, but just add everything in there and then give it to us. Now if stuff are missing what is the point to even test it? Just thinking out loud.
What's missing features? There's nothing one missing against previous one.
This is my way to develop this plugin since 3 years or more. Nobody has to download or test it. I just appreciate and thanks to who check and give feedbacks. We're improving this tool together.
 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Thu Feb 23, 2017 4:10 pm
				by thanulee
				I quote this "
It's still has a lot of missing features in plugin side and they are needed to be improved."
Sorry if i misunderstood, but there is no other way to interpret this 

 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Thu Feb 23, 2017 4:15 pm
				by aoktar
				thanulee wrote:I quote this "
It's still has a lot of missing features in plugin side and they are needed to be improved."
Sorry if i misunderstood, but there is no other way to interpret this 

 
It means the new features come with latest SDK. I'm adding step by step. If you read my previous posts you'll get why choiced the way.
 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Thu Feb 23, 2017 5:26 pm
				by elisabettagiovi
				OK here's another one. It looks like bugs are after me.
This one is related to the Turbulence FD latest version of plugin for C4D + this version of Octane.
When using turbulence FD simulation the only way to avoid crashes is to turn on "simulate while rendering". This will make your render slower, but at least it does not crash.
Looks like some conflict between Octane and FD.
Cheers
			 
			
					
				Re: Version 3.06-TEST  (WORK IN PROGRESS BUILD)
				Posted: Thu Feb 23, 2017 5:50 pm
				by aoktar
				elisabettagiovi wrote:OK here's another one. It looks like bugs are after me.
This one is related to the Turbulence FD latest version of plugin for C4D + this version of Octane.
When using turbulence FD simulation the only way to avoid crashes is to turn on "simulate while rendering". This will make your render slower, but at least it does not crash.
Looks like some conflict between Octane and FD.
Cheers
It's working as my test. What's details about your reports? Be sure that you're not out of VRAM if you use gpu mode.