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Re: Testing latest demo but Smooth not working?

Posted: Sat Feb 18, 2017 9:15 am
by Goldisart
I'm offering a static quantity - the number of reflections and other quantities which do not affect the world to keep static and all that changes with respect to the world take a numeric expression

Re: Testing latest demo but Smooth not working?

Posted: Sun Feb 19, 2017 12:28 am
by paride4331
Hi Goldisart,
This is my personal opinion about your testing and scale units errors.
Then I will stop my posts in this tread.
Regards
Paride

Re: Testing latest demo but Smooth not working?

Posted: Sun Feb 19, 2017 7:18 am
by Goldisart
of course you're right - - - the figures of course objects with different values -- now try it in the meter modellin the cm and mm object offer :) :) :) it will be a circus ... MAYBE you already admit your mistake finally or octane render will only render the meter teapots and cubes\
.......................
once again I am writing it is impossible to work with polygon modeling cm and mm metre world !!!!.
once again I am writing it is impossible to work with polygon modeling cm and mm metre world !!!!
once again I am writing it is impossible to work with polygon modeling cm and mm metre world !!!!
once again I am writing it is impossible to work with polygon modeling cm and mm metre world !!!!

Re: Testing latest demo but Smooth not working?

Posted: Mon Feb 20, 2017 6:59 am
by Goldisart


draw attention 0:45

Re: Testing latest demo but Smooth not working?

Posted: Tue Feb 21, 2017 5:09 pm
by justix
paride4331 wrote:Hi Guys,
confirmed my initial theory, the problem is self-shadowing due to too coarse geometry or too small ray epsilon.
You have to either decrease the triangle size by subdividing the sphere higher or to increase the ray epsilon.
then:
posting.php?mode=reply&f=27&t=59415#pr304147
Regards
Paride
Well I did not want to start a flaming thread and frankly deciding NOT to give anymore answers to US does not look good..but anyway that is you point of viewand we have to deal with that ( not exciting ) BUT could this actually be the shadow terminator problem that is still to be sort in Octane? .. I hate t o say but it's seems somehow being fixed..not here..or it just look similar?