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Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 23, 2017 3:56 pm
by Goldisart
Hi can I control the level of AO, I know - but it sometimes I absolutely don't need when I'm working in Direct mode ... Ao I'm doing Dirt //// I can't exclude the AO from the scene .... I need to exclude from AO beauty .... I do feels bad ... and earlier in the Octane render 1.beginning of 2.x it was
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now I get pass AO + I AO pass on beauty ... I understand that I have to make more passes and make precomps but I often don't need beauty enough . . .
long time Octane render 1.x Sample mode Environment off mode AO - and now there it is always enabled
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if the octane renderer thinks it should be and this is now true, I cease to remember what it was .... Do not hesitate to write we want to discuss
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 23, 2017 4:58 pm
by shonsu
When Octane window open, and press F10 (render setup) then 3dsmax crash !!!

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 23, 2017 5:54 pm
by kaiwas
shonsu wrote:When Octane window open, and press F10 (render setup) then 3dsmax crash !!!

At me doesn't fall when clicking F10
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 23, 2017 7:01 pm
by solomonfl
Hmm, this Build is working fine on my end ~ no Crashes at all in 3ds Max. I was using 4.24 for a while, and stayed away from 4.25 and 4.26 ~ 4.29 is working fine in 3DS Max 2017 and 2016.
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 23, 2017 10:32 pm
by shonsu
I found the problem with crash - AO infopass
this problem is only Path Tracing kernel mode and PMC
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Jan 24, 2017 5:00 am
by Elvissuperstar007
this is a normal display HDR
this is one of the most confusing decisions that I've seen
Fstorm. Vray . Corona. Red Shift. Mentalray. Arnold. Scanline --- normal display HDR
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Jan 24, 2017 5:15 am
by Elvissuperstar007
Bitmap / Photometric Path Editor and Resource Collector
viewtopic.php?f=82&t=58121
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Jan 24, 2017 8:50 am
by paride4331
Elvissuperstar007 wrote:this is a normal display HDR
this is one of the most confusing decisions that I've seen
Fstorm. Vray . Corona. Red Shift. Mentalray. Arnold. Scanline --- normal display HDR
Hi Elvis,
you're right when you say confused,
you're using Octane 2.26
We are using 4.29
Regards
Paride
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Jan 24, 2017 10:36 am
by Goldisart
Let's make a road map . . . let's communicate with users
then all the negativity will disappear
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now - true ? what the change will go to 4.30
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what is planned to fix and what to add from past queries to optimize the plugin?
if the task fails for any reason the task is transferred to 4.31( and will not forget about it)
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Jan 24, 2017 3:18 pm
by Goldisart
from the original scene began to collect a new one when you press the render max's murder - I don't know what led to the crash test ... but the fact remains - not only the AO leads to the murder of max - where there is still an error
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dropped to 4.29 in the debates no longer take part, came down to 4.25
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