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Re: Phoenix fd 3 support.

Posted: Wed Mar 15, 2017 7:26 pm
by ThaRaven
Frame Num digits 4 since its 0000

Re: Phoenix fd 3 support.

Posted: Wed Mar 15, 2017 7:34 pm
by coilbook
It works!
Thank you all for all your help

The smoke was very light.

Hopefully you guys can get the octane volume modifier to work soon with phoenix 3 including Phoneix 3 wet map procedural textures, foam, splashes, mist, bubbles.

The hardest part now is if we simulate a building fire is to later place imported VDB octane volume precisely where phoenix 3 fire simulation happened

Re: Phoenix fd 3 support.

Posted: Wed Mar 22, 2017 3:43 pm
by coilbook
not sure if octane is not ready for phoenix 3 but we have a scene where one sphere is flying and spraying fuel and the other one is on fire catching that fuel on fire. But when we render we have fuel on fire (it has not been lit yet) and fire is not rendered at all Please help. Thank you

Re: Phoenix fd 3 support.

Posted: Wed Mar 22, 2017 3:46 pm
by coilbook
here is the scene

Re: Phoenix fd 3 support.

Posted: Wed Mar 22, 2017 3:50 pm
by coilbook
seems like problem can be fixed when fuel output is off but what if we want fuel to be visible like a gas before it is lit

Re: Phoenix fd 3 support.

Posted: Thu Mar 23, 2017 1:43 pm
by nildoe
coilbook wrote:It works!
Thank you all for all your help

The smoke was very light.

Hopefully you guys can get the octane volume modifier to work soon with phoenix 3 including Phoneix 3 wet map procedural textures, foam, splashes, mist, bubbles.

The hardest part now is if we simulate a building fire is to later place imported VDB octane volume precisely where phoenix 3 fire simulation happened
Coibook, I am also using PHX for max...and I also found the positioning to be troublesome, but I managed to get a quick fix...just align the octane volume to the pivot of the PHX Grid and rotate the octane volume - 90 on the X...at least me it worked very well. this short video was rendered in octane and in this case i had also linked the GRID to the car and did the same with octane volume... the dust is low rez but the test was just to see if it could be done!


Re: Phoenix fd 3 support.

Posted: Thu Mar 23, 2017 4:08 pm
by coilbook
nildoe wrote:
coilbook wrote:It works!
Thank you all for all your help

The smoke was very light.

Hopefully you guys can get the octane volume modifier to work soon with phoenix 3 including Phoneix 3 wet map procedural textures, foam, splashes, mist, bubbles.

The hardest part now is if we simulate a building fire is to later place imported VDB octane volume precisely where phoenix 3 fire simulation happened
Coibook, I am also using PHX for max...and I also found the positioning to be troublesome, but I managed to get a quick fix...just align the octane volume to the pivot of the PHX Grid and rotate the octane volume - 90 on the X...at least me it worked very well. this short video was rendered in octane and in this case i had also linked the GRID to the car and did the same with octane volume... the dust is low rez but the test was just to see if it could be done!


Thank you! However we have two main problems:

1. If fuel is enabled and we also have a separate fire source fuel is also on fire before it is even lit.

2. If fuel is renderable, fire is not rendered anymore. Empty space. Please see image attached you can see lit fuel but empty place where fire/smoke is supposed to be.

We want fuel to render as smoke/gas and not fire and fire to render as fire and not be missing.

Re: Phoenix fd 3 support.

Posted: Fri Mar 24, 2017 7:59 am
by nildoe
Hi..yes I understand... i hope it gets fixed soon! :( PHX is a badass tool

Re: Phoenix fd 3 support.

Posted: Fri Mar 24, 2017 11:52 am
by Goldisart
coilbook ยป
most likely the problem is the materials I tried and I did not have problems
https://www.youtube.com/watch?v=CWJN7Gfeht0

Re: Phoenix fd 3 support.

Posted: Fri Mar 24, 2017 12:15 pm
by nildoe
Goldi,

care to share the scene so we can study? or at least explain how to do it?

Nildo