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Re: Version 3.05-test4.1 (16.12.2016) - Test build
Posted: Mon Dec 19, 2016 12:43 pm
by sdanaher
Normals treated as flipped on previous version scene that has an Octane Object tag assigned (even thought the Normals are correct) when opened in this version.
Edit: Enabling Subdivisions in Object tag flips the normals
Re: Version 3.05-test4.1 (16.12.2016) - Test build
Posted: Mon Dec 19, 2016 1:05 pm
by aoktar
sdanaher wrote:Normals treated as flipped on previous version scene that has an Octane Object tag assigned (even thought the Normals are correct) when opened in this version.
Edit: Enabling Subdivisions in Object tag flips the normals
Hmm not good. Thanks for info.
Re: Version 3.05-test4.1 (16.12.2016) - Test build
Posted: Tue Dec 20, 2016 10:24 am
by NVN
aoktar wrote:NVN wrote:
Cinma4D R17 dont close correctly...if i close Cinema4D, Cinema4D runs still in the background und dont close. So i cant use Octane on another machine because its still activated on the other machine.
Do you know what kind of problem this be could?
I'm aware of that. But i don't know how much often happens on users. This happens randomly as i can understand. But i'm still not sure about reason.
Could you try with disabling "Allow to send renderstarts to Otoy"?
dont work

its really strange.....some other idears?
Re: Version 3.05-test4.1 (16.12.2016) - Test build
Posted: Tue Dec 20, 2016 12:36 pm
by aturtur
In this test version (3.05-test4.1), if I have Foreground object, it doesn't render Background object in to the Live Viewer.
Re: Version 3.05-test4.1 (16.12.2016) - Test build
Posted: Tue Dec 20, 2016 3:29 pm
by aoktar
NVN wrote:
dont work

its really strange.....some other idears?
It seems fine on latest builds on me. But i have removed some other plugins. There may be some conflict to hangs the network operation on closing. Can you try without other plugins?
Re: Version 3.05-test4.1 (16.12.2016) - Test build
Posted: Wed Dec 21, 2016 12:18 pm
by NVN
i tested it today.....wont work also
aoktar wrote:NVN wrote:
dont work

its really strange.....some other idears?
It seems fine on latest builds on me. But i have removed some other plugins. There may be some conflict to hangs the network operation on closing. Can you try without other plugins?
Re: Version 3.05-test4.1 (16.12.2016) - Test build
Posted: Wed Dec 21, 2016 3:24 pm
by aoktar
NVN wrote:i tested it today.....wont work also
[/quote]
I know this issue since sometimes. But it stopped to happen since 1 or 2 weeks on me. I'm not still sure what's the reason.
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Mon Dec 26, 2016 6:50 pm
by valters
Hi!
Not possible to drag/select vertex map tag into vertex map tex in Node Graph

Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Fri Dec 30, 2016 3:11 pm
by moebius
The green Mix Mat Sign is gone

- Unbenannt.JPG (24.74 KiB) Viewed 5275 times
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Fri Dec 30, 2016 7:33 pm
by valters
Hi! Is it possible to add Stop Live viewer function when plugin is loaded with cinema4d startup?
If not is there option to do this with python? We can call stop state with python but it runs before plugin is loaded so its not working.
Why I asking for this? When Cinema4D is loaded first time, GPU receive some data from Octane and eats a little memory from all GPUs I have. So I need to go to LV and push button stop to flush the memory. Its not a big deal but i need this extra megabytes for other purposes.