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Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Fri Oct 28, 2016 2:19 pm
by wisemanxxx
This 3ds max freezing problem is very odd. Yes some objects which have converted materials do that but sometimes with a clean scene I want to add texture environment or open material editor 3ds max hangs again. I tried vray, octane 2 . No problem. I cant understand this is very strange. I disabled auto converting, enabled it. Nothing changed. I can't do anything because of this randomly freezing issue. I tried v3.03.4 -4.21 - 4.22 . nothing changed.
I know I can't explain exactly what is my problem but I can't understand, too.

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Sun Oct 30, 2016 9:30 pm
by acc24ex
- I'd check if you got the latest nvidia drivers, next issue is overheating..

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Mon Oct 31, 2016 6:31 am
by Elvissuperstar007
sequentia does not work
sequentia does not work, I have animated trees, on which they render static, in version 2.25 it worked
I ruined all the work, I have depended on the final scene of the works of the team and that's what I got in the end (( Give us an opportunity to render a dynamic viewport animations have been used in version 2
Particle not work
OXELIZATION for 20 - 25 seconds
this year is no stable release to the Max iteration, it seems a joke)))
viewtopic.php?f=24&t=57136

https://cloud.mail.ru/public/AUTw/VHc352KhJ trees

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Mon Oct 31, 2016 7:11 am
by Elvissuperstar007
paride4331 wrote:@Elvissuperstar007
Hi Elvissuperstar007,
I'm trying to reproduce the issue you report but it does not happen.
Could you kindly attach a scene where issue happens and some screenshots or a video about it.
Thanks
Regards
Paride

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Mon Oct 31, 2016 10:35 am
by acc24ex
..again crashed while browsing through the channels in the render viewport - somewhere just after or on zdepth - different scene than I had the bug on last time

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Mon Oct 31, 2016 12:06 pm
by paride4331
@Elvissuperstar007
Hi Elvissuperstar007
Thanks for the video. I tested exactly what you did in the video but no issue happened; I attached a video.
Other users report few freezing conditions, but failed to find the cause of the issue.
I think it would be necessary to focus on other possible causes of this issue.
Could you tell me which version of video drivers?
have you installed any service pack 3dsmax?
Could you tell me what video card are you using for this issue?
Are you using risers or your cards are linked directly to the mobo?
Which Octane 3dsMax plugin version did not create this issue? 4:21?
Regards
Paride

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Mon Oct 31, 2016 1:29 pm
by Elvissuperstar007
Octane 3dsMax plugin 21-22
375.63
Nvidia 1080 GTX Strix
Windows 7 SP1 russ
3ds Max 2016 Sp 3

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Mon Oct 31, 2016 2:55 pm
by Elvissuperstar007
OctaneRender® for 3ds max® v3.03.3 - 4.16 [OBSOLETE]
viewtopic.php?f=80&t=55751
v3.03.3 - 4.16 sequentia work !
v3.03.3 - 4.16 VOXELIZATION for 4 - 7 seconds ( 20 minutes 210 shots! 1920х1080) - 4.21-22 VOXELIZATION for 25 - 30-35 seconds Оо ( 4-5 hours - 200 shots )

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Mon Oct 31, 2016 4:47 pm
by paride4331
Hi Elvissuperstar007,
thanks for your reply,
Could you kindly do these tests?
1 update last nvidia driver.
2 conduct the tests (environment, tree etc etc ..)
3 Run the test with another card instead of 1080 gtx (off it)
thanks again
Paride

Re: OctaneRender® for 3ds max® v3.03.4 - 4.22 [TEST]

Posted: Tue Nov 01, 2016 3:41 am
by Elvissuperstar007
camera free does not work sequentia