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Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Thu Oct 06, 2016 5:51 pm
by p3taoctane
When might the OSX version be available

Thanks

Peter

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Sat Oct 08, 2016 4:47 am
by renmaxhb
pascal shoud be suported :D

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Sat Oct 08, 2016 8:45 am
by Braca
is there any chance that Pascal cards will work with Octane 2.x ? Since there is no usable 3.X plugin for Maya?

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Sat Oct 08, 2016 3:27 pm
by p3taoctane
ETA on Mac OS X would be great please

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Mon Oct 10, 2016 4:33 am
by azen
Braca wrote:is there any chance that Pascal cards will work with Octane 2.x ? Since there is no usable 3.X plugin for Maya?
Hi,

Unfortunately, it is highly unfeasible to build Pascal support into V2 rendering core (aka the Standalone) - especially when compared to completing the refactoring of the current V3 plugin build.

Getting solid timeframe estimates will require clearing through a decent portion of the current workflow. We'll be looking to post an update on progress in the very near future - there is currently a boost in resources taking place that will improve workflow and help to accelerate elements of this production process. We look forward to commenting in greater detail once these are in place.

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Thu Oct 13, 2016 3:36 am
by p3taoctane
How is OSX going for this build?

Throw me a bone if you can

Thanks

Peter

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Fri Oct 14, 2016 6:07 am
by calus
Braca wrote:is there any chance that Pascal cards will work with Octane 2.x ? Since there is no usable 3.X plugin for Maya?
Finally it seems there's a chance that Pascal cards will work with Octane 2 plugin,
this is a matter of re-compiling the plugin with the new V2 sdk when it will be updated next week:
viewtopic.php?f=24&t=52329&start=20#p291730

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Wed Oct 19, 2016 10:33 pm
by azen
calus wrote:
Braca wrote:is there any chance that Pascal cards will work with Octane 2.x ? Since there is no usable 3.X plugin for Maya?
Finally it seems there's a chance that Pascal cards will work with Octane 2 plugin,
this is a matter of re-compiling the plugin with the new V2 sdk when it will be updated next week:
viewtopic.php?f=24&t=52329&start=20#p291730
That is correct. An initial hesitancy to update the V2 builds any further (aside from bug-fixes) has now been overruled in favor of the addition of Pascal support for V2. I can now confirm that this will be available either this week, or next week at the latest.

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Wed Oct 19, 2016 10:41 pm
by p3taoctane
Will the OSX version be part of the release... ?

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Posted: Thu Oct 20, 2016 3:02 am
by azen
p3taoctane wrote:Will the OSX version be part of the release... ?

Hi,

All builds of V2 OctaneRender Standalone edition (Windows, Mac OSX, and Linux) will be re-built with Pascal support in place, so yes OSX will be covered in this update. After that, the current plugin versions will need to be updated to run on the new V2 standalone version.