Re: Multi-region better for more right caustics
Posted: Mon Sep 19, 2016 10:41 am
I don't care animation for true caustics but I've rendered few frames per 25 hours to 100 hours (unfortunately only max 256k spp) each 30 minutes or 1 hour and at same scene.Goldisart wrote:Yes, PMС renders the correct caustic ... but if you animate a video caustical it is virtually impossible
............. for animation you need to use a fake caustic
But I'll buy new one GeForce GTX Titan with HBM2 GP100 or HBM3 GV100.
Thank you.
But... Good idea!!
Formula - from resolution full resolution screen to region of resolution screen:
resolution width / sides * resolution height / sides -> region of resolution width and of height
eg: 2560x1600 (example) for full resolution
2560 / 5 * 1600 / 5 = 512 * 320 -> region of 512x320
2560 / 4 * 1600 / 4 = 640 * 400 -> region of 640x400
2560 / 2 * 1600 / 2 = 1280 * 800 -> region of 1280x800
...
- both "sides" must be EQUAL.
- Result must be EXACT!
Its are for avoid tricky caustics. the result isn't exact and/or number of sides is different to may be tricky cautics. (eg: 2560 / 3 * 1600 / 3 = 853.333 * 533.333; ...)
---> Can you understand well?
Therefore, I'm waiting to improve for multi-region at PMC kernel.......