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Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 6:32 pm
by juanjgon
I'll release a new build as soon as possible, but you can try to use the current plugin with the new production release. Perhaps it could work without problems.
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Mon Jul 04, 2016 8:51 am
by ron908
Just as an update: the current build does not work with 15.5.523 (crashes during start), but it's no biggie since it looks like 523 did not fix that bug I mentioned after all anyway

Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Mon Jul 04, 2016 8:56 am
by ron908
Okay, as a further update, I just worked out what the problem was

In case anyone else experiences the .desk file issue. It happens if you do not have a "desktop" folder in your Houdini 15.5/ folder. In that case, Houdini will create the folder under the octane folder. And that crashes things. So just make sure you have an Houdini 15.5/desktop folder and that's that.
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Mon Jul 04, 2016 3:12 pm
by juanjgon
I've added a new plugin build for the latest H15.5.523 production release:
Release 3.02.0.0 for H15.5.523 (all platforms)
https://render.otoy.com/customerdownloa ... .5.523.zip
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Sat Jul 09, 2016 11:46 am
by SamWelkerTV
Just wanted to check in and say thank you for integrating the color attribute.
I've been playing with it and I think it's quite a nice integration. Not too hard, very flexible considering there's no OSL yet, and it's fun!
Here's an example.
Best regards,
Sam Welker
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Sat Jul 09, 2016 2:00 pm
by Veneris
This plugin can import ALEMBIC format?
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Sat Jul 09, 2016 3:13 pm
by juanjgon
SamWelkerTV wrote:Just wanted to check in and say thank you for integrating the color attribute.
I've been playing with it and I think it's quite a nice integration. Not too hard, very flexible considering there's no OSL yet, and it's fun!
Here's an example.
Cool image. Thanks!
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Sat Jul 09, 2016 3:16 pm
by juanjgon
Veneris wrote:This plugin can import ALEMBIC format?
Well, not directly loading the the file at render time, but the plugin can render any alembic object loaded inside Houdini, including alembic sequences and so on.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Sun Jul 10, 2016 1:20 pm
by useruser
hi juanjgon
at first: thanks a lot for the nice support!
one question about octane and redshift. is it possible to run both renderengines inside houdini?
at the moment is does not work with both in the houdini.env:
PATH = "C:/octane/bin;$PATH"
HOUDINI_PATH = "C:/octane;&"
# HOUDINI_DSO_ERROR = 2
# PATH = "C:/ProgramData/Redshift/bin;$PATH"
# HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/15.5.480;&"[/i][/i]
i always have to disable one of them.
thanks in advance!
oli
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Sun Jul 10, 2016 3:23 pm
by juanjgon
Hi,
You can join two or more Houdini plugins in the same houdini.env file without problems. You only need to put all the paths separated by semicolons.
For example in your case:
HOUDINI_DSO_ERROR = 2
PATH = "C:/octane/bin;C:/ProgramData/Redshift/bin;$PATH"
HOUDINI_PATH = "C:/octane;C:/ProgramData/Redshift/Plugins/Houdini/15.5.480;&"
Thanks,
-Juanjo