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				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sat Apr 16, 2016 3:29 pm
				by nikostap
				Density in Vdb doesn't  work correctly. its too low. And could u add support Fume vdb, It is only necessary to add support  of velosity like 
"
VelosityX-float
VelosityY-float
VelosityZ-float
"
instead
"
(v) - vec3
"

 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sat Apr 16, 2016 5:53 pm
				by ThaRaven
				Same here. Fume VDB not working (Fume Version 4.0.2).. i could also not load it in Stand Alone. Also the Test VDB from Otoy does also not seem to display anything in the MAX Plugin.. very sad. Also Max Standart Volume Fog with Atmospheric Apparatus does not work.. (not sure if it is suposed to)
			 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sat Apr 16, 2016 6:53 pm
				by Goldisart
				no support for animated VDB
			 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sat Apr 16, 2016 6:56 pm
				by Goldisart
				does not support materials 2.x does not see the network the way all the textures are lost from the libraries of the 2X on the hard drive
			 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sat Apr 16, 2016 10:08 pm
				by nikostap
				ThaRaven wrote:Same here. Fume VDB not working (Fume Version 4.0.2).. i could also not load it in Stand Alone. Also the Test VDB from Otoy does also not seem to display anything in the MAX Plugin.. very sad. Also Max Standart Volume Fog with Atmospheric Apparatus does not work.. (not sure if it is suposed to)
U need rename and convert to vector attribute vdb "VelosityX-float,VelosityY-float,VelosityZ-float" to "v-vec3" and vdb from Fume will work. U may do this in Houdini
 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sat Apr 16, 2016 10:12 pm
				by JimStar
				Goldisart wrote:does not support materials 2.x does not see the network the way all the textures are lost from the libraries of the 2X on the hard drive
Guys, could somebody translate from English to English what 
Goldisart talks about here? Who has the problems with 2.X materials and what are the problems exactly? I need some meaningful description and reproduce steps to fix it...
 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sun Apr 17, 2016 6:04 am
				by Goldisart
				I checked - all is well with the textures=== my Windows was replaced by the drive letter when relocating, and because of this lost library materials
			 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Sun Apr 17, 2016 4:45 pm
				by KingCrimson
				Normal maps are not working!
			 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Mon Apr 18, 2016 9:26 pm
				by Goldisart
				textures are baked perfectly !!!! I like this option ...  
to bake textures you need 1. set in the camera mode, Octane - mode baking ... 2. to prepare the right unwrap object . 3. To specify an ID and retrieve the scan baking with a variety of channels in the octane viewport 4 save 5 to assign to the object
......... I'm having difficulties with baking large scenes
			 
			
					
				Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
				Posted: Tue Apr 19, 2016 2:12 am
				by garytyler
				Goldisart wrote:textures are baked perfectly !!!! I like this option ...  
to bake textures you need 1. set in the camera mode, Octane - mode baking ... 2. to prepare the right unwrap object . 3. To specify an ID and retrieve the scan baking with a variety of channels in the octane viewport 4 save 5 to assign to the object
......... I'm having difficulties with baking large scenes
Thanks!
May I ask what the difficulties are with large scenes?