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Re: 3.0 For Maya PLugin
Posted: Sun Apr 10, 2016 9:28 pm
by Goldorak
calus wrote:Well, previously, I somehow partially mixed up the "OctaneEngine api" with other new features from Octane3 and ORBX evolution.
But basically, as i understand, Octane3 is a different renderer than Octane2.
Otoy had to rewrite the Octane core completely among other things, and thanks to this, a whole set of all kind of new developments are now coming, giving us features and improvements which were not even possible to implement with Octane2 core.
Yes.
Re: 3.0 For Maya PLugin
Posted: Wed Apr 20, 2016 2:33 am
by kommando_2k
any update maya 3.0? 3ds max already out
Re: 3.0 For Maya PLugin
Posted: Wed Apr 20, 2016 5:51 pm
by p3taoctane
Re: 3.0 For Maya PLugin
Posted: Wed Apr 20, 2016 7:40 pm
by prodviz
One needs to go to the C4D or Lightwave forums for this 'option'.

Re: 3.0 For Maya PLugin
Posted: Wed Apr 20, 2016 8:41 pm
by p3taoctane
Thats Because...

- Dates .png (88.35 KiB) Viewed 2958 times
Re: 3.0 For Maya PLugin
Posted: Wed Apr 20, 2016 9:41 pm
by kommando_2k
Re: 3.0 For Maya PLugin
Posted: Mon Apr 25, 2016 10:49 pm
by k.a.schubert
See roadmap
here 