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Re: Plugin Crashing Got strange error message

Posted: Wed Mar 23, 2016 11:24 pm
by morphious2013
You comment my answers are incomplete. Your answers are the same. Just a bunch of quick fix answers. Why not explain why lowering out of core to 4gb is better than 13gb. Checking the 4 boxes on preferences. Must be my card. Must be the prop. Displacement maps. Card not enough. Why not take the time to dig a little deeper into the issue. Must be an issue with octane and the
G3 models. Works fine with G2 models. Why not dig into that issue. Yea I know,no one else having same problem. Well I am. If out of core doesn't truly work then maybe there inlies the problem.

Re: Plugin Crashing Got strange error message

Posted: Wed Mar 23, 2016 11:57 pm
by face_off
I'm sorry - but unless you give me clear, unambiguous information, it is very hard to help you.

Paul

Re: Plugin Crashing Got strange error message

Posted: Fri Mar 25, 2016 2:27 am
by linvanchene
Not much to add:


- If you are low on spare VRAM make sure not to activate any unneeded subdivision levels in the DAZ Studio parameters tab
-> try switching some models in the background from "High Resolution" to "Base Resolution"

- check the texture resolution sizes!!!
Victoria 4 & legacy figures often used lower resolution textures. With Genesis 2 and especially Genesis 3 texture resolutions have increased

If you are using HDR background images to render some of them may be 4K or even 8K and eat away a lot of VRAM as well.

-> use the Textures tab of OcDS to reduce texture sizes to half or even 1/8 if objects are in the background.
Side Note:

-> at the GPU Technology Conference 2016 April 4-7, new video card models may be introduced.

http://www.gputechconf.com/

At this point in time it might be interesting to wait with a potential purchase until more information is available.

Re: Plugin Crashing Got strange error message

Posted: Sun Apr 03, 2016 9:50 pm
by face_off
morphious2013 - have been able to resolve these issue?

Re: Plugin Crashing Got strange error message

Posted: Mon Apr 04, 2016 10:38 am
by morphious2013
No. I have to use props with lower texture counts and lower poly counts when using G3M/G3F together. Seems Out-of-core doesn't help. Tried different settings.