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Re: Feature requests

Posted: Sat Jan 23, 2016 5:56 pm
by linvanchene
Elele wrote:Also there is an additional "my presets" list under the "used" and "emitters" lists.
It is pretty useless... [...]
The idea at some point was to add the ability to add folders so it would be possible to create some kind of groups in the "My presets" similar as there are groups in the liveDB.

Example: Redspec created materials for different characters and base figures which are supposed to be saved in "My presets". It is currently impossible to group them in a logical way with one folder of materials per product.

Re: Feature requests

Posted: Mon Feb 08, 2016 5:52 pm
by Hydra
I'd like folders in MyPresets. That would make using Redspec a lot easier.

Re: Feature requests

Posted: Tue Feb 09, 2016 8:23 am
by DrHemulen
Agree, that would be a really useful addition.

Re: Feature requests

Posted: Tue Feb 09, 2016 8:36 am
by face_off
The idea at some point was to add the ability to add folders so it would be possible to create some kind of groups in the "My presets" similar as there are groups in the liveDB.
Whilst I like this suggestion - it's a convenience feature, so would be very low priority compared with HDR Light Studio and LAMH support, so I doubt it's something I could add in the near future.

Paul

Re: Feature requests

Posted: Tue Feb 09, 2016 4:47 pm
by linvanchene
Another case of could be useful but not that urgent.

- OctaneRender Preview viewports directly integrated into the DAZ Studio UI.
- having multiple OctaneRender preview viewports open at the same time
- separate "Kernelsettings" could be applied to the integrated preview viewports.
- the preview "Kernelsettings" could be adjusted in the "Draw Settings" tab of DAZ Studio.
OctaneRender main viewport with two (Iray) preview viewports active at the same time
OctaneRender main viewport with two (Iray) preview viewports active at the same time
"Draw Settings" for the preview viewports to adjust kernel quality for preview if needed
"Draw Settings" for the preview viewports to adjust kernel quality for preview if needed
Example:
The main OctaneRender viewport is used to adjust camera, focus, selecting materials with shortcuts to the NGE as before.
The additional "preview viewports" would provide information how changing some settings would affect the scene from different camera angles.

Re: Feature requests

Posted: Wed Feb 17, 2016 7:54 pm
by garand3d
Paul, would you consider implementing the following in the future?:

1. It would be nice to have Octane keyframes appear on the DS timeline, and to add the option to 'auto-key' everytime we make a change.
2. An 'undo' function to the plug-in (or the NGE at least)?

Thanks.

Re: Feature requests

Posted: Thu Feb 18, 2016 1:25 pm
by morphious2013
BATCH RENDER!!!!!! UGH.

Re: Feature requests

Posted: Thu Feb 18, 2016 10:43 pm
by face_off
1. It would be nice to have Octane keyframes appear on the DS timeline, and to add the option to 'auto-key' everytime we make a change.
This would be a highly complex change - and I doubt it's something I could implement - sorry.
2. An 'undo' function to the plug-in (or the NGE at least)?
The NGE is implemented using a third party library, which does not support 'undo', so unfortunately I don't think this would be possible - sorry.
BATCH RENDER!!!!!! UGH.
This would be complex to implement in DAZStudio, since the plugin would need to be loading scenes then rendering. A more viable solution would be to export your scene(s) to ORBX, and then use a batch render script in Octane Standalone to render and save the final images.

Paul

Re: Feature requests

Posted: Fri Feb 19, 2016 1:46 pm
by morphious2013
In Poser I can just do 50 scenes in one document by key framing each figure in each fram. Tried that in Daz and didn't work. Any ideas?

Re: Feature requests

Posted: Fri Feb 19, 2016 2:28 pm
by DrHemulen
face_off wrote:This would be complex to implement in DAZStudio, since the plugin would need to be loading scenes then rendering. A more viable solution would be to export your scene(s) to ORBX, and then use a batch render script in Octane Standalone to render and save the final images.
This works perfectly fine with standard scenes but goes a bit crazy when using geo-grafts.