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Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Sat Jan 16, 2016 11:09 am
by OlaHaldor
Hooooooly crap. That's with the current version of TFD?! Can't wait to give it a shot!
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Sat Jan 16, 2016 7:14 pm
by dereksdigital
Well let me just add to the chorus and say "Very excited!!!"
TFD and Octane, together at last... Great work Juanjo! I really wasn't expecting Octane to be able to use the TFD cache files but this is great news
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 20, 2016 6:55 pm
by FrankPooleFloating
Juanjo, I really thought we would have seen a 3.00.0.3 plug by now... I'm starting to wonder if you are actually waiting on
something from Newtek, rather than Otoy...
Please wink if this is the case.

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 20, 2016 9:53 pm
by juanjgon
I am waiting for a new build of TDF that is needed to full support the Octane plugin, but anyway next week I will release a new build
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 20, 2016 10:33 pm
by pigsy1024
Juanjo, do you think next weeks version include the (semi) unlimited poly-count?
Oh and as a general question, will the ThinLens Camera be getting a proper 'f-stop' input at some point? As opposed to the current 'aperture' input? It would be nice to be able to set DOF & bokeh to match their real world counterparts using the correct numbers, rather than just tweaking it by eye.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 20, 2016 10:44 pm
by juanjgon
Yes, the (semi) unlimited poly-count is an alpha 3 feature and will be included in the next build.
I will check the f-stop feature. Standalone has this settings in the camera node, but I need to think about how to integrate them with the LW camera, and anyway I am not sure if they are really useful for your workflow.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 20, 2016 11:01 pm
by mdharrington
Juan....is sub-grid detail going to be implemented in the rendering of TFD...is it even possible?
Thanks
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 20, 2016 11:10 pm
by juanjgon
Nope, sub-grid detail (that I think that is something like a procedural texture over the volume) is a feature that must be supported by Octane before use it the plugins. Anyway TFD doesn't export this information in it's volume API, it is a shading effect AFAIK.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Thu Jan 21, 2016 12:25 am
by mdharrington
juanjgon wrote:Nope, sub-grid detail (that I think that is something like a procedural texture over the volume) is a feature that must be supported by Octane before use it the plugins. Anyway TFD doesn't export this information in it's volume API, it is a shading effect AFAIK.
-Juanjo
I was afraid of that....oh well... just have to up-rez
Great work implementing TFD support in the first place
AFAIK sub-grid detail is slightly more than a shading effect. I think sub grid detail is actual volume...just manipulated by procedural noise and the velocity cache.
But of course...the volume would have to be effected before Octane see's it....so a little out of scope of the plugin
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Fri Jan 29, 2016 5:42 am
by jang2235
When is the next Build Version?
I'm Titan X 19M over Triangles Testing.