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Re: OctaneRender for Nuke 3.00[TEST]

Posted: Fri May 27, 2016 7:31 am
by face_off
I have updated the installers at the top of this thread with:

3.0.20.28
- Compiled with Octane 3.0 (3.0.20)
- If you have ticked "Use offline licensing on this computer" when authenticating the plugin, you can now click the Deactive button on the OctaneLive tab to de-activate the plugin license
- Added Environment Texture Power, Gamma and Rotation knobs
- Fixed issue where node names longer than 16 characters would crash Nuke

You will need an Octane 3.0 license in order to use this version of the plugin.

Paul

Re: OctaneRender for Nuke 3.00[TEST]

Posted: Thu Jun 02, 2016 7:04 pm
by eyeonestudio
Crash + Windows 8.1 + Nuke 10v1

Open Octane render.... Crash. :oops:

Re: OctaneRender for Nuke 3.00[TEST]

Posted: Thu Jun 02, 2016 10:35 pm
by face_off
Crash + Windows 8.1 + Nuke 10v1

Open Octane render.... Crash. :oops:
Is this happening when you first add the OctaneRender node? If so, then the plugin is crashing when authenticating. A fix for this will hopefully be available in the next few days.

Paul

Re: OctaneRender for Nuke 3.02 [TEST]

Posted: Sun Jun 19, 2016 12:47 pm
by face_off
I have updated the installers at the top of this thread with:

3.2.0.29 (19-Jun-2016)
- Compiled with Octane 3.02
- Added "Copy to Clipboard" and "Paste from Clipboard" to the OctaneMaterial node. You can use this to copy/paste Octane materials between the Nuke plugin and Octane Standalone (or any of the other Octane plugins which support copy/pasting materials)
- Adding a second OctaneRender node to a scene will now bring up an error message and the node will not be added
- If there is a "filename" User Knob called "OctaneObjFilename" attached to a Nuke 3d Geo item, the filename specified in that knob will be loaded into Octane instead of the Nuke 3d geometry (see https://docs.otoy.com/manuals/products/ ... rial-node/ for details)
- In the above situation, if an OctaneMaterial is plugged into the ReadGeo, then the plugin will name match the Material Out nodes of the OctaneMaterial with the OctaneObjFilename material names (see https://docs.otoy.com/manuals/products/ ... rial-node/ for details)
- Added python interface for the Windows version (see https://docs.otoy.com/manuals/products/ ... interface/ for details)

A Linux build using Octane 3.02 is not yet possible due to an issue with the Octane API.

Paul

Re: OctaneRender for Nuke 3.02 [TEST]

Posted: Thu Jul 14, 2016 12:28 pm
by matrix2012
When the octane v3 API corrected for linux :?:
Nuke for Linux.

Sorry for my bad English

Best,
matrix2012

Re: OctaneRender for Nuke 3.02 [TEST]

Posted: Fri Jul 15, 2016 12:01 am
by face_off
When the octane v3 API corrected for linux :?:
Nuke for Linux.
Try:

Nuke9 -> https://render.otoy.com/customerdownloa ... _Linux.run
Nuke10 -> https://render.otoy.com/customerdownloa ... _Linux.run

The above builds are compiled with Octane 3.02. I should have a 3.03 build done early next week.

Paul

Re: OctaneRender for Nuke 3.03.2 [TEST]

Posted: Wed Jul 20, 2016 4:32 am
by face_off
I have updated the installers at the top of this thread with:

3.3.2.29 (20-Jul-2016)
- Compiled with Octane 3.03.2

Paul

Re: OctaneRender for Nuke 3.03.3 [TEST]

Posted: Sat Aug 13, 2016 9:35 am
by face_off
I have updated the installers at the top of this thread with:

3.3.3.29
- Compiled with Octane 3.03.3

Paul

Re: OctaneRender for Nuke 3.03.3 [STABLE]

Posted: Tue Sep 06, 2016 2:41 am
by face_off
This thread is now for the STABLE release of the Octane 3 version of the plugin. Pls subscribe to viewtopic.php?f=91&t=56135 for TEST release builds.

Paul

Re: OctaneRender for Nuke 3.03.3 [STABLE]

Posted: Tue Nov 15, 2016 11:20 pm
by face_off
I have merged this thread into the TEST build thread. Pls subscribe to viewtopic.php?f=91&t=56135 for plugin updates.

Thanks

Paul