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Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 2:28 pm
by divljikunic
Subroutine49690 wrote:
oguzbir wrote: My personal setup is:
8k color (100%)
4k AO (0-5%)
4k Gloss (100%)
4k Roughness (100%)
8k Bump (5-10%)
4k Displacement
I took for granted that bump (and normal, but that's understandable) gets ignored when using displacement, but never really tested it out properly, usually use one or the other... You're saying it works together?! If so - WOOT! :)

Great job on the textures! Care to share your workflow (not the exact details, the general stuff - software used etc., apologies if that's already posted)?

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 2:38 pm
by BorisGoreta
I would like to know that too but I imagine the software is PhotoScan

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 2:40 pm
by divljikunic
Sure thing, but how do you get that maps to seamlessly tile, that's the 150$ question!!! ;)

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 2:42 pm
by BorisGoreta
That is what I wanted to know too, especially if you tile one map how do you tile all the others the same way so they match.

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 3:40 pm
by bepeg4d
wow, great texture!!!
Here are some tests with the ROCK-02 set, no mix material used, all the textures are plugged directly:
no bump, normal or displacement
no bump, normal or displacement
bump only
bump only
normal 1 only
normal 1 only
normal 2 only
normal 2 only
displacement only
displacement only
bump + displacement
bump + displacement
normal 1 + displacement
normal 1 + displacement
normal 2 + displacement
normal 2 + displacement
ciao beppe

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 3:56 pm
by BorisGoreta
Where did you download this set ?

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 4:04 pm
by bepeg4d
Sorry, I forgot to add the link that is in the other discussion:
https://www.artstation.com/artwork/O3gGe
ciao beppe

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 6:59 pm
by Subroutine49690
Hi,

just to make it clear. The free testmaps are as the name says only testmaps. The final is totally overworked and it doesn't have the same map-setup.
But the same surface in final status will be available in 4k for free as soon as the homepage is on.

The NORMAL is a alternative to the displacement if you have to save resources. If you don't see the silhouette it works perfectly. It has the same information like the depth-map !!
Only thing you can do to lower the displacment-depth is mixing the normal to have displ and normal together to 100%. That means for example 50% dipls and 50% normal.
Otherwise you get totally wrong shading

Here is an overview and a small description:
Image

cheers,
Christoph

Re: "Real-Displacment-Textures"

Posted: Wed Nov 18, 2015 7:02 pm
by Subroutine49690
....the maps you see on the left, are what you get. In addition there are higloss-maps for mixing and some dry/wet-alternatives (color/gloss/roughensss) for the muddy-surfaces...

Re: "Real-Displacment-Textures"

Posted: Thu Nov 19, 2015 2:36 am
by Subroutine49690
Rock-02

Image

This is how it looks now.
Honestly, there is always development, so the earlier maps doesn't have the exact same level as the actual ones.
I think it's in our interest to rise the quality whenever it is possible - I do my best ;)

The point with the rock-02 is - it works best in up-direction used as rock-wall.