Page 3 of 5

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Tue Oct 13, 2015 8:18 am
by ramone163
Why there is no integration of these functions?
gradient is useless

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Tue Oct 13, 2015 11:30 am
by Goldisart
mat

not correct but still you can implement

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Tue Oct 13, 2015 7:38 pm
by oguzbir
A bug here:

If Octane viewport is closed having the lock resolution is pressed.
reopening the octane viewport lock the resolution to a very low resolution which doesn't update.
Stays in that very lowresolution for ever unless re pressing off and on lock resolution button.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Wed Oct 14, 2015 3:51 pm
by Goldisart
ban alpha channel when you turn your support background

The alpha channel works in any case when I try to set the background when you transfer from octane viewport in 3Dmax viewport standard

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Wed Oct 14, 2015 5:34 pm
by RobSteady
Goldisart, please write proper sentences.
This jiberish spaming is really annoying.
JimStar wrote:- Give a meaningful description about what you think is wrong and how to reproduce it (in addition to screenshots if any). I can't solve the "one screenshot" rebuses without any meaningful description...
- If you use Google-translator to post here - check please what you got before posting it, and edit it before posting. Ask your friends to check it if you don't speak English. These threads have got overfilled by Google-translator balderdash that is impossible to understand.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Thu Oct 15, 2015 5:43 am
by Goldisart
I hastened to upset programmers .... camera match works perfectly in version 2.10 . Excuse me.....
just think of me as a person who does not speak English ..... I will try to delve into the translations Yandex translator - PROMISE and not just copy what it outputs

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Thu Oct 15, 2015 6:15 am
by Goldisart
The problem of artifacts.

1. I create three diffuse material gloss material and specular material . All of them, I do oppacity 0
2015-10-15 09-06-27 Slate Material Editor.png
2. distribute the materials for the three models are butt ie 1 the model surface in contact with the floor surface and their distance is 0

3. each of these items assign materials in turn and in time render get these artifacts, I note that Ray Epsilon 0.0001
2015-10-15 09-08-51 OctaneRender Viewport.png
4.the same problem occurs and when I object to translate properties invisible in the camera
2015-10-15 09-23-20 OctaneRender Viewport.png

thank you for your attention hopefully this artifact will be fixed soon .

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Thu Oct 15, 2015 9:04 am
by gabrielefx
you can have two polygons sharing the same 2d space except when you enable transparency or there is zero thickness. It causes flickering during animations. This is valid also in the rt game engines.
For me this is the rule #2.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Thu Oct 15, 2015 9:17 am
by Goldisart
so this problem is unsolvable with this render ?

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Thu Oct 15, 2015 10:04 am
by 3dgeeks
Goldisart, I suggest you push the geometry a very small amount through the base surface. This problem happens with most renderers as Gabriele says.