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Re: Fushimi Inari forest - Metaverse entry

Posted: Sun Jul 26, 2015 3:43 am
by Phil_RA
Amazing, especially impressed with the ground!

Re: Fushimi Inari forest - Metaverse entry

Posted: Mon Jul 27, 2015 1:14 pm
by Alyosha
This is just insane. My hat is off to you, sir.

Re: Fushimi Inari forest - Metaverse entry

Posted: Mon Jul 27, 2015 2:52 pm
by momade
WOW! this is tuely tramendous! congratulations!

i was wondering how you handled bloom and glare. i also wanted to add that to my VR renders, but it did not work with the tiling of the cubemap format.

br.
mo

Re: Fushimi Inari forest - Metaverse entry

Posted: Tue Jul 28, 2015 12:22 am
by Rikk The Gaijin
momade wrote: i was wondering how you handled bloom and glare. i also wanted to add that to my VR renders, but it did not work with the tiling of the cubemap format.
I did my post effects in Photoshop, tile-by-tile. At the moment Octane posts do not take in consideration the cubemap format.

Re: Fushimi Inari forest - Metaverse entry

Posted: Tue Jul 28, 2015 7:47 am
by Seekerfinder
Very inspirational, Rikk!! Thanks for sharing.

It would be great to see more shots since you did all that work! Even night shots. So much potential here. In fact, I think it would be an excellent set for an animation short. Now I wonder who could do realistic character modelling for that... Oh, it's you!

Keep it up!
Seeker

Re: Fushimi Inari forest - Metaverse entry

Posted: Tue Jul 28, 2015 2:14 pm
by Bendbox
I love everything you post, and get a lot of inspiration out of your work . . . but this one takes the cake man . . . I'm speechless. This really is a masterpiece. Thank you for making a behind the scenes look.

Re: Fushimi Inari forest - Metaverse entry

Posted: Tue Jul 28, 2015 2:53 pm
by p3taoctane
Jaw-Dropping.jpg

Re: Fushimi Inari forest - Metaverse entry

Posted: Wed Jul 29, 2015 9:23 pm
by Lewis
Naah you are just posting photos to tease us :).
You need to use PMC and 256000 samples if you want us to believe you it is octane and realistic ;).











J/K it is fantastic work, well done.

Re: Fushimi Inari forest - Metaverse entry

Posted: Thu Jul 30, 2015 12:51 am
by Rikk The Gaijin
Lewis wrote: You need to use PMC and 256000 samples if you want us to believe you it is octane and realistic ;).
I see you are a fan of nuno1980 :lol:

Re: Fushimi Inari forest - Metaverse entry

Posted: Wed Aug 05, 2015 5:21 pm
by Olitech
Holy crap Rick,

This is just GORGEOUS.

I'm in awe of the awesome work that went into this! Kudos!

And also a little relieved that photogrammetry was used for the base...and not all hand-modeled/textured.

Was THIS close to changing careers... ;^]

Best,
O