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Re: Displacement - another issue

Posted: Wed Jun 10, 2015 8:47 pm
by bleepurchin
bleepurchin wrote:Ok so I've remodeled it and here it is. I've not made the mesh as dense as yrs as I figured I could use the object tag to smooth the mesh for me.

Am I right in thinking that I can unwrap this mesh now? I'd like a word or advise on that before I take it much further please.
Dis_Iss_02.rar
Screenshot (3).png
Many thanks again!
Luke.

Soooo it wasnt good enough and I ended up making a mesh similar to yours, unwrapping the UVs/ projecting them...and yep....the displacement was ... better!
but not perfect ... 85-90% better.... I am seriously hoping hard right now that in V3 the displacement is a lot more robust!! :D

Cheers!
Luke.

Re: Displacement - another issue

Posted: Thu Jun 11, 2015 5:47 am
by djart
@bleepchurchin,

you could try this methode for displacement...

see attached file.

cheers,
djart

Re: Displacement - another issue

Posted: Thu Jun 11, 2015 12:10 pm
by bleepurchin
Good call DJart,

I just don't want to start subdividing up my meshes... I have hundreds and I'm starting to realise most will be fine with a bump/normal map...

Cheers though.
L.

Re: Displacement - another issue

Posted: Fri Jun 12, 2015 6:47 am
by bepeg4d
hi bleepurchin,
I have modified the uv of your second model without changing the polygons subdivision:
Schermata 2015-06-12 alle 08.45.03.jpg
Dis_Iss_02-beppe.c4d.zip
(177.35 KiB) Downloaded 96 times
As Yambo said, the uv unwrapping is crucial for good displacement ;)
ciao beppe

Re: Displacement - another issue

Posted: Fri Jun 12, 2015 9:12 am
by bleepurchin
Yeah thats how I unwrapped it in the end... you cant seem to get away from the seems being at risk of weird results though...