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Re: Displacement - another issue
Posted: Wed Jun 10, 2015 8:47 pm
by bleepurchin
bleepurchin wrote:Ok so I've remodeled it and here it is. I've not made the mesh as dense as yrs as I figured I could use the object tag to smooth the mesh for me.
Am I right in thinking that I can unwrap this mesh now? I'd like a word or advise on that before I take it much further please.
Dis_Iss_02.rar
Screenshot (3).png
Many thanks again!
Luke.
Soooo it
wasnt good enough and I ended up making a mesh similar to yours, unwrapping the UVs/ projecting them...and yep....the displacement was ... better!
but not perfect ...
85-90% better.... I am seriously hoping hard right now that in V3 the displacement is a lot more robust!!
Cheers!
Luke.
Re: Displacement - another issue
Posted: Thu Jun 11, 2015 5:47 am
by djart
@bleepchurchin,
you could try this methode for displacement...
see attached file.
cheers,
djart
Re: Displacement - another issue
Posted: Thu Jun 11, 2015 12:10 pm
by bleepurchin
Good call DJart,
I just don't want to start subdividing up my meshes... I have hundreds and I'm starting to realise most will be fine with a bump/normal map...
Cheers though.
L.
Re: Displacement - another issue
Posted: Fri Jun 12, 2015 6:47 am
by bepeg4d
hi bleepurchin,
I have modified the uv of your second model without changing the polygons subdivision:
As Yambo said, the uv unwrapping is crucial for good displacement

ciao beppe
Re: Displacement - another issue
Posted: Fri Jun 12, 2015 9:12 am
by bleepurchin
Yeah thats how I unwrapped it in the end... you cant seem to get away from the seems being at risk of weird results though...