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Re: Old GPUs vs New GPUs fight

Posted: Sun Feb 14, 2010 5:32 pm
by gpu-renderer
300 ppi is on a very large A0 printer. The reason for such a resolution is simply details. (also a client can be charged more). The renders are done on a render farm. And that takes for ever. With this GPU hardware though... it's gonna make output 10 fold per month. So maybe it would be a wiser investment with the new fermi tesla 2's. The advantage with renders farms are simply ram amounts. 12gb per pc x 200 = a crazy amounts of render res. Down side is cost per pixel.

Re: Old GPUs vs New GPUs fight

Posted: Sun Feb 14, 2010 5:41 pm
by Sam
Why not making a hybrid renderfarm
GPU for smaller res
CPU for high res stuff

But that would mean using different renderers
That's more things to plan and two different pipelines

Re: Old GPUs vs New GPUs fight

Posted: Wed Feb 17, 2010 10:17 pm
by gpu-renderer
Yeah exact same conclusion.

How about a render farm of GPUs :0) 180 gpus RT rendering awsome :0) and still works out cheaper than the pc route

Re: Old GPUs vs New GPUs fight

Posted: Wed Feb 17, 2010 10:24 pm
by radiance
would you guys be interested in using a commercial render farm in the near future with octane,
once the animation pipeline is completely finished ?

If they could give you access for say 1 euro per hour on a 4x GTX285 system,
and have say 8, 16 or 32 systems available for batch animation rendering ?

Radiance

Re: Old GPUs vs New GPUs fight

Posted: Thu Feb 18, 2010 12:23 am
by gristle
I would be. That would be ideal.
Only issue is getting the data from Lightwave in a useful format.

Re: Old GPUs vs New GPUs fight

Posted: Thu Feb 18, 2010 11:37 am
by radiance
gristle wrote:I would be. That would be ideal.
Only issue is getting the data from Lightwave in a useful format.
Is there a decent RIB exporter available for lightwave ?
and if so, is it included, 3rd party and free or commercial ?

Thnx,
Radiance

Re: Old GPUs vs New GPUs fight

Posted: Thu Feb 18, 2010 3:14 pm
by radiance
Hi guys,

what would you think about us having an online service where you pay,
like an online rendering farm, but it has machines available that have high-end cards,
like 3GB or 6GB tesla hardware.

Like that, you can create/tune your scene on your desktop with your consumer card,
and if you need to render to 8000x8000 printsizes,
you submit the job and 10 minutes later you receive the poster size render in your mail or something?

would that be interesting to the people who have been talking about requirements for large resolution ?

Radiance

Re: Old GPUs vs New GPUs fight

Posted: Thu Feb 18, 2010 3:17 pm
by Sam
That's exactly what they do at felixrender
http://www.cgdigg.com/story.php?title=felixrender

A cloud renderfarm for maxwell with 3000 materials presets :lol:
Im sure the people in need of high resolution stuff would pay for an Octane renderfarm in the cloud
There could be a UI panel dedicated to this, where you log-on with your Octane farm account
And you upload the scene and stuff and you see at how much the renderfarm progress is

Could be amazing stuff but kinda hard to setup ;)

Re: Old GPUs vs New GPUs fight

Posted: Thu Feb 18, 2010 6:44 pm
by gristle
radiance wrote:
Is there a decent RIB exporter available for lightwave ?
and if so, is it included, 3rd party and free or commercial ?

Thnx,
Radiance[/quote]

Looks like there are some 3rd party exporters. I'll have a look at them once the .rib ready Octane is out.
That render farm you are talking about sounds great. How will Octane handle final/hi res renders? I presume it will have a 'final render' mode where it does not draw to screen?
Cheers
ANdrew.

Re: Old GPUs vs New GPUs fight

Posted: Thu Feb 18, 2010 6:50 pm
by gpu-renderer
Sounds good. Got to make sure that all works are protected on upload. Some designs do not need to float around with unsecure websites.