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Re: OctaneRender® for 3ds max® v2.23.2 - 1.8 [TEST]

Posted: Sat May 23, 2015 1:37 am
by Phil_RA
Last night I got an NVIDIA driver crash, so I couldn't render anymore all I had was the "Render Is Failed!" message. Now every time I try to render the scene I have the same driver crash. I have a Titan Black, Max 2014, and my drivers are up to date.

I remember having this issue once and I had to recreate one of my emissive materials for some reason. I'll try that and post an update here.

Edit: I had to remove displacement, so it is probably not plugin-related. What is strange is that I didn't change the displacement or the object that had displacement in a while, so I don't know why suddenly it I would get a crash resulting from this. Very little had changed in this scene.

Edit2: Now that I think about it, I had applied nurms subdivision on my mesh last night. If I remove nurms, it works, for now...

Re: OctaneRender® for 3ds max® v2.23.2 - 1.8 [TEST]

Posted: Mon May 25, 2015 3:58 am
by 3dgeeks
Phil_RA wrote:I had to remove displacement
And this is why we need a displacement override. Particularly when we use hundreds of materials in many xrefs, its very difficult to track them down,

Re: OctaneRender® for 3ds max® v2.23.2 - 1.8 [OBSOLETE]

Posted: Mon May 25, 2015 5:48 am
by JimStar
Next version HERE.