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Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Mon May 04, 2015 9:06 pm
by JimStar
dawe wrote:also: moblur dont work on displaced geometry. not sur if this is a bug or a limitation though.
Does it work for you in standalone?
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Mon May 04, 2015 9:58 pm
by JimStar
oguzbir wrote:When I said about this in ornatrix forum Marsel K. from Ephere said he contacted octane dev.
Octane has many devs. And I hope that at least most of 3ds Max users here have noticed that "
JimStar" and "
Karba" are "slightly" different nicnames.

I personally - have never had the Ornatrix license, perhaps
Karba had it. This is why it's better when the company's authorities take care of all the licensing stuff, not the separate developers... I let them know about it a week ago, after you posted the bugreport.
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 5:18 am
by 3dgeeks
It seems Forest object not being treated as an moveable proxy when using custom objects . Therefore Limit to visibility, with auto assign to active view (under Camera rollout), does not update in an animation. It only generates forest positions for the first frame.
I have attached a test scene.
Could you check it thanks Jimstar.
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 5:55 am
by Goldisart
Yes, I understand that 2016 is not ready to enter there Octan = but but very comfortable to work in this version ... will wait for update octan render to 3dmax 2016. Thanks JimStar
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 5:59 am
by oguzbir
JimStar wrote:oguzbir wrote:When I said about this in ornatrix forum Marsel K. from Ephere said he contacted octane dev.
Octane has many devs. And I hope that at least most of 3ds Max users here have noticed that "
JimStar" and "
Karba" are "slightly" different nicnames.

I personally - have never had the Ornatrix license, perhaps
Karba had it. This is why it's better when the company's authorities take care of all the licensing stuff, not the separate developers... I let them know about it a week ago, after you posted the bugreport.
Sorry mate I didn't have any bad feeling about it. Just desperate to solve my issue. Thanks for all you did was necessary. and I wouldnt know if you didnt have a license. And lastly had no intention mixing the nicknames here

Again thank you very much explaining that. With that settled I think I have to move on solving my issue with a different approach.
Cheers
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 6:45 am
by Goldisart
use vieport background
maybe I don't know how to do this correctly if anyone knows how to solve my problem write
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 6:47 am
by JimStar
oguzbir
No worries - I've just tried to explain the situation with this a little...
I'll try to remind the authorities about the Ornatrix license tomorrow..

Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 6:47 am
by oguzbir
I'm having the same issue. with max 2014
Interestingly, I once saw that it worked as it should
Didnt have time try to identify the problem.
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 6:48 am
by JimStar
Goldisart wrote:use vieport background
maybe I don't know how to do this correctly if anyone knows how to solve my problem write
Looks like bug. I'll check it, thanks for report.
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 6:54 am
by Goldisart
I also want to say that my friend titan Z graphics card.... I have a gtx 780 in my latest release is 1.5 hair and fur work and his work only in render in the viewport are not displayed. There are no errors
yesterday this feature made him lose:).... decided to rearrange Windows