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Re: Custom bokeh

Posted: Tue Mar 31, 2015 10:35 am
by glimpse
martincarlson wrote:I can export FBX? Then the camera will be there I think.
let's try if You can - I could try to throw this into 3dsMax =) thanks for the effort, Martin.

Re: Custom bokeh

Posted: Tue Mar 31, 2015 10:42 am
by martincarlson
If you use the same link I first gave you there's now an FBX-file also.

Re: Custom bokeh

Posted: Tue Mar 31, 2015 10:44 am
by glimpse
martincarlson wrote:If you use the same link I first gave you there's now an FBX-file also.
Great, Thanks! =) I'll throw this in for a spin!

Re: Custom bokeh

Posted: Tue Mar 31, 2015 10:49 am
by martincarlson
Here's one with an extra dirt lens on! With water droplets.
5edged-wet-lens.png

Re: Custom bokeh

Posted: Tue Mar 31, 2015 11:49 am
by glimpse
martincarlson wrote:Here's one with an extra dirt lens on! With water droplets.
5edged-wet-lens.png
Man that's good!!! =) if it would be done subtly,
it could add tons of realism for the shot out of Octane!!!

Re: Custom bokeh

Posted: Tue Mar 31, 2015 11:52 am
by martincarlson
Aint no fun doing stuff subtly =)

Yes. With a nice amount of dirt and stuff it will add a lot of realism.

Re: Custom bokeh

Posted: Tue Mar 31, 2015 12:01 pm
by glimpse
martincarlson wrote:Aint no fun doing stuff subtly =)

Yes. With a nice amount of dirt and stuff it will add a lot of realism.
it's nice to over-do it for testing purpose =) but for real-life use..

check this also =) would be nice to mix all of those..- custom shape, dirty lens, this CA
http://render.otoy.com/forum/viewtopic. ... 10#p172854

ad some faked flash light (frontal sharp lighting) this would end up with crazy lookin' piece!

Re: Custom bokeh

Posted: Tue Mar 31, 2015 12:02 pm
by martincarlson
Already seen it and have a dirty lens also. Test coming.

Re: Custom bokeh

Posted: Tue Mar 31, 2015 3:02 pm
by riggles
Veeery nice. I like bokeh with aperture blade shapes. Wondering how much of a hit this puts on render times?

Re: Custom bokeh

Posted: Tue Mar 31, 2015 4:46 pm
by momade
martincarlson wrote:Yeah, the idea felt so crazy I had to try it. Makes me wonder if this is kind of how it's made in other renderers like Vray etc.

You could take this further actually. By putting tube on c4d-camera you can create a lens hood to prevent backlight. And create vingetting effect.

Could also place dity "uv" lens in front of camera. With dust on to create physical correct bloom/glare effects.
man super sweet ideas and great bokeh-hack! thanks for sharing!