Re: Custom bokeh
Posted: Tue Mar 31, 2015 10:35 am
let's try if You can - I could try to throw this into 3dsMax =) thanks for the effort, Martin.martincarlson wrote:I can export FBX? Then the camera will be there I think.
let's try if You can - I could try to throw this into 3dsMax =) thanks for the effort, Martin.martincarlson wrote:I can export FBX? Then the camera will be there I think.
Great, Thanks! =) I'll throw this in for a spin!martincarlson wrote:If you use the same link I first gave you there's now an FBX-file also.
Man that's good!!! =) if it would be done subtly,martincarlson wrote:Here's one with an extra dirt lens on! With water droplets.
it's nice to over-do it for testing purpose =) but for real-life use..martincarlson wrote:Aint no fun doing stuff subtly =)
Yes. With a nice amount of dirt and stuff it will add a lot of realism.
man super sweet ideas and great bokeh-hack! thanks for sharing!martincarlson wrote:Yeah, the idea felt so crazy I had to try it. Makes me wonder if this is kind of how it's made in other renderers like Vray etc.
You could take this further actually. By putting tube on c4d-camera you can create a lens hood to prevent backlight. And create vingetting effect.
Could also place dity "uv" lens in front of camera. With dust on to create physical correct bloom/glare effects.