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Re: Version 2.22.1 - test version

Posted: Tue Mar 31, 2015 10:28 am
by momade
could it be:
if i render a layer mask. the default samples are 128. if i change the sample count to a different number octan ealways renders 128..

Re: Version 2.22.1 - test version

Posted: Tue Mar 31, 2015 4:37 pm
by momade
hey aoktar. me again.

is there any way to disable motionblur in live-viewer when doing i.e. material tuning and so on? with me i deactivate all 'interactive motion blur' checks in
live-viewer but still it shows motion-blur. only way to turn it off is unchecking the box im 'octane-camera-tag' but often i forget to put it back on and i start final renders to 'picture viewer' without m-blur.

hope i make myself understandable.
keep up the great work man!

br.
mo

Re: Version 2.22.1 - test version

Posted: Tue Mar 31, 2015 5:02 pm
by aoktar
momade wrote:hey aoktar. me again.

is there any way to disable motionblur in live-viewer when doing i.e. material tuning and so on? with me i deactivate all 'interactive motion blur' checks in
live-viewer but still it shows motion-blur. only way to turn it off is unchecking the box im 'octane-camera-tag' but often i forget to put it back on and i start final renders to 'picture viewer' without m-blur.

hope i make myself understandable.
keep up the great work man!

br.
mo
from LV menu as you said ot from cameratag. But propably you'll need to refresh some frames to see correct changes. Because it was being sent the some motion data and need to overwrite new data.

Re: Version 2.22.1 - test version

Posted: Wed Apr 01, 2015 7:23 am
by martincarlson
Colorizer Emulation - Do I use the regular C4D Colorizer Shader?

Re: Version 2.22.1 - test version

Posted: Wed Apr 01, 2015 7:38 am
by aoktar
martincarlson wrote:Colorizer Emulation - Do I use the regular C4D Colorizer Shader?
It uses the octane's gradient node for emulation. Works very similar on basic manner. I see some differences on output, but worth to use anyway.

Re: Version 2.22.2 - TEST - Updated on 01.04.15

Posted: Wed Apr 01, 2015 3:53 pm
by aoktar
New versions is available to download. It has some fixes which are reported by you. Especially for nodegraph and extra vram usage. Which was caused by mograph shader implementation. Enjoy it.

Re: Version 2.22.2 - TEST - Updated on 01.04.15

Posted: Wed Apr 01, 2015 4:08 pm
by prodviz
Awesome.

I think you've got to be the hottest on releasing plugin updates.

cheers.

Re: Version 2.22.2 - TEST - Updated on 01.04.15

Posted: Wed Apr 01, 2015 4:39 pm
by caffe3
Thanks Ahmet!!! :D

Re: Version 2.22.2 - TEST - Updated on 01.04.15

Posted: Wed Apr 01, 2015 6:18 pm
by sadece
Thank you Ahmet!!! expecting v3 from you before Otoy release it :)

Re: Version 2.22.2 - TEST - Updated on 01.04.15

Posted: Wed Apr 01, 2015 11:27 pm
by aoktar
sadece wrote:Thank you Ahmet!!! expecting v3 from you before Otoy release it :)
LOL!

Thanks to all. Finally i have a hope about getting stable node editor. Please let me know your experiences about last version.