Re: Tonysculptors Skin in DAZ
Posted: Sat Mar 07, 2015 9:32 am
Im back to using 1.2 maybe there's a change in how scale works if you're using 2.1?
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Presets not saving is a known issue, at the plug-in level. It will save until you load a new scene. T_3 has been aware for quite a while, so hopefully it'll get fixed when(if) we get the next update. Mats randomly disconnecting sadly isn't new either, although I've had less issue with it than before. Odds are pretty good that if you open the material in the NGE, one or more random nodes have been injected, and those are hooked up to output instead of your actual material. Depending on the complexity of the material, I've had either ghost nodes connected to multiple diffuse inputs, or in more complex instances, a new mix node (with random materials that make it come out white) connected directly to the final output. For the later, one can simply drag the pin from your actual mix material to the output node, bypassing the random node, and voila!richertmx wrote:Any of you guys ever had the issue of not being able to save a scene that uses D.Ordiales Skin? It´s the case with Tonysculptor´s Material as well, and RedSpecs too.
Whenever I save a scene containing one of these materials, all the mats are disconnected and the skin materials are just gone. Additionally, if I save any of them as presets, they´re gone, too.
Anyone know what´s going on here? I´m really confused...