Page 3 of 7

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Sun Feb 15, 2015 5:42 pm
by juanjgon
BorisGoreta wrote:Does Octane plugin support fibre motion blur on deformable meshes when using FiberFX ?
Not yet, but I think that it is possible. Do you need this feature for your projects? ... it is something not easy to support, but if you need hair deformations motion blur I will work on it ;)

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Sun Feb 15, 2015 5:55 pm
by BorisGoreta
Yes I need this, it would be fantastic if this could work. I read about how FiberFX doesn't support photoreal motion blur in native renderer and how many other people were asking for this so it is not just me. If you could work on it it would be awesome !

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Sun Feb 15, 2015 10:42 pm
by BorisGoreta
Is there any chance we could get fiber texturing along the length of the fiber ? Currently we can color every fiber differently but we can't have different colors for the root of the fiber and different color for the tip of the fiber. I am not talking about applying textures to fibers, only solid colors and the colors along the length could be applied only at the fiber border segments where whe already have fiber "joints".

So we could get an effect similar to this:
Capture.JPG
I have used dirt node to get this look. It works because fiber tips are less ocluded then the roots but this adds a lot of extra rendering resources and it is not consistent, it depends on the fur density and placement.

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Thu Feb 19, 2015 9:25 pm
by perro_abombao
Hola juanjgon.

it´s possible get a demo version for LW2015 :?: :?: (si es la ultima mejor)

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Thu Feb 19, 2015 9:47 pm
by juanjgon
perro_abombao wrote:Hola juanjgon.

it´s possible get a demo version for LW2015 :?: :?: (si es la ultima mejor)
The last demo release that you can download from the Octane web is available for LW2015, LW 11.6 and LW 10.1

http://render.otoy.com/downloads/Octane ... indows.zip
http://render.otoy.com/downloads/Octane ... MO_OSX.zip
http://render.otoy.com/downloads/Octane ... Scenes.zip

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Thu Feb 19, 2015 10:19 pm
by perro_abombao
Ok thanks...requirements in demo downloads page says: just 10.1 and 11.6.

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Sat Feb 21, 2015 12:40 pm
by BorisGoreta
Great feature would be to have info in IPR window about the count of light emitting geometry because they are eating rendering resources and sometimes you could have a bunch of such lights on the first floor of a building when rendering arch viz projects when you're actually on the 3rd floor. I suppose this would slow down the render, no ?

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Wed Feb 25, 2015 7:47 pm
by BorisGoreta
When IPR is rendering and I drag&drop an object in the viewport IPR restarts but it gets stuck on LOADING SCENE forever.

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Wed Feb 25, 2015 9:30 pm
by UnCommonGrafx
BorisGoreta wrote:When IPR is rendering and I drag&drop an object in the viewport IPR restarts but it gets stuck on LOADING SCENE forever.
Yes, same here.
Comes hit and miss. More often when a change seems to have to go through the hub, it locks up.
Also happens as Boris states: when an object is added, drag and drop or from modeler as another layer.

It has not been consistent enough to report.

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Wed Feb 25, 2015 10:03 pm
by juanjgon
BorisGoreta wrote:When IPR is rendering and I drag&drop an object in the viewport IPR restarts but it gets stuck on LOADING SCENE forever.
I will try to reproduce this problem here. Thanks for reporting.
-Juanjo