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Re: OctaneRender® for 3ds max® v2.20

Posted: Sun Jan 25, 2015 2:53 pm
by wastzzz
Nope, I can't get it to use the correct Antialiasing size.

Re: OctaneRender® for 3ds max® v2.20

Posted: Sun Jan 25, 2015 10:16 pm
by RobSteady
gabrielefx wrote:Regarding Vray scene conversion don't forget: Vray sun, Vray ies lights, materials with the correct procedural Max textures.
Please implement Max gradient conversion.
And color correction if possible.

Re: OctaneRender® for 3ds max® v2.20

Posted: Mon Jan 26, 2015 10:58 am
by dawe
Thank you!
//D

Re: OctaneRender® for 3ds max® v2.20

Posted: Tue Jan 27, 2015 10:27 am
by dawe
We still dont get any dof or motion blur in elements, or have I missed something?

//Daniel

Re: OctaneRender® for 3ds max® v2.20

Posted: Tue Jan 27, 2015 4:26 pm
by HHbomb
hello Karba
Regarding Vray scene conversion it would be cool to have a "no action node" to replace vray "tint" for example (and all node octane don't convert).
So the bitmap would be converted to RGB_image. The final render would be different but we could replace the "no action node" by something we want.
It is a pain to replace bitmap by RGB_images, sometimes connection wires are very crazy !
Perhaps as an option.

Re: OctaneRender® for 3ds max® v2.20

Posted: Wed Jan 28, 2015 9:49 am
by bicket
Hi Karba

here is what I have in the Log => render freeze until log is full (5000 lines)


Tried to access null node pin
Can't read bool from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000044C2A080)
Tried to access pin via an invalid ID P_UNKNOWN (0)


2.16 is ok.

Re: OctaneRender® for 3ds max® v2.20

Posted: Wed Jan 28, 2015 12:03 pm
by 3dgeeks
Is seems with 2.20 you can no longer save the sky and have the sky alpha also saved? Is that the case?

Re: OctaneRender® for 3ds max® v2.20

Posted: Thu Jan 29, 2015 8:40 am
by bicket
Hi Karba

Just a question I have for months about a very annoying behaviour.
Why does a glossy material react this way when the diffuse color is not black ?
I don't mean it's a bug but I would like to understand this effect and maybe counteract it.



Thanks in advance for your answer

Re: OctaneRender® for 3ds max® v2.20

Posted: Thu Jan 29, 2015 8:47 am
by gabrielefx
bicket wrote:Hi Karba

Just a question I have for months about a very annoying behaviour.
Why does a glossy material react this way when the diffuse color is not black ?
I don't mean it's a bug but I would like to understand this effect and maybe counteract it.



Thanks in advance for your answer
this is normal. This is a physical behavior. Diffuse and specular can't have the same rgb value.

Re: OctaneRender® for 3ds max® v2.20

Posted: Thu Jan 29, 2015 11:53 am
by bicket
gabrielefx wrote:
bicket wrote:Hi Karba

Just a question I have for months about a very annoying behaviour.
Why does a glossy material react this way when the diffuse color is not black ?
I don't mean it's a bug but I would like to understand this effect and maybe counteract it.



Thanks in advance for your answer
this is normal. This is a physical behavior. Diffuse and specular can't have the same rgb value.
Thanks for your answer Gabriele
So I have to keep the diffuse channel black and mix the glossy material with a diffuse one.