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Re: A solution for procedural cloud volumes
Posted: Tue Jan 27, 2015 9:59 pm
by coilbook
This is so cool Thank you
Re: A solution for procedural cloud volumes
Posted: Wed Jan 28, 2015 3:19 am
by p3taoctane
Next please
Advance 1 minute... to see clouds
Peter
Re: A solution for procedural cloud volumes
Posted: Wed Mar 11, 2015 12:21 pm
by Phantom107
Here's what I got:
I am implementing a feature in Phantom Scatter 1.7 that can generate an OBJ for the cloud layers based off some properties:
http://render.otoy.com/forum/viewtopic. ... 41#p225441
Thanks profbetis

Re: A solution for procedural cloud volumes
Posted: Wed Mar 11, 2015 5:05 pm
by profbetis
That's awesome! Great feature!

Glad I could help.
I was experimenting with the bottoms of clouds too and I think the trick is to get a gradient that modulates the noise brightness (essentially cloud density) (Dark at the bottom level, bright in the middle, and dark again at the top)