Re: OctaneRender® for 3ds max® v2.16a
Posted: Mon Jan 12, 2015 1:53 am
Thanks. just decrease raey epsilon.

coilbook wrote:Try to enable Alphashadows I think i had this problem when I used dirt material and no alpha shadows enabled http://render.otoy.com/forum/viewtopic. ... ne#p211354noelnoel wrote:white line between the intersection of two objets with opacity, not matter if its diffuse, glossy or specular material, no matter kernel or gi mode, always appears.
there its a way to avoid?
octane for max 2.15
i think it is a dirt bug in my case