Re: Support for Mograph Shaders
Posted: Mon Apr 20, 2015 12:43 am
Ahmet,
How difficult would it be to implement shader vertex maps? Perhaps even as a texture prebake ala 4D noises workaround? Not as nice as procedural shading but would allow for all sorts of FX work in Octane.
Many thanks for your hard work!
How difficult would it be to implement shader vertex maps? Perhaps even as a texture prebake ala 4D noises workaround? Not as nice as procedural shading but would allow for all sorts of FX work in Octane.
Many thanks for your hard work!