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Re: ***** NEW ICON SET DESIGN ***

Posted: Tue Nov 11, 2014 3:40 pm
by aoktar
julesvm wrote:Hey - share the new UI with me and I can update the new icons. Working on it today.
I'll send soon. Thanks

Re: ***** NEW ICON SET DESIGN ***

Posted: Tue Nov 11, 2014 4:17 pm
by julesvm
aoktar wrote:
julesvm wrote:Hey - share the new UI with me and I can update the new icons. Working on it today.
I'll send soon. Thanks
Great thanks - one request, is it possible to make all icons .png? Right now you're using a mix of .jpg .tff. Possible?

Re: ***** NEW ICON SET DESIGN ***

Posted: Tue Nov 11, 2014 4:20 pm
by aoktar
julesvm wrote:
aoktar wrote:
julesvm wrote:Hey - share the new UI with me and I can update the new icons. Working on it today.
I'll send soon. Thanks
Great thanks - one request, is it possible to make all icons .png? Right now you're using a mix of .jpg .tff. Possible?
yes, i'll change all to png before sending.

Re: ***** NEW ICON SET DESIGN ***

Posted: Tue Nov 11, 2014 5:15 pm
by julesvm
I'm also creating different icons for each type of light. So I need the ui to reference different files for each icon.

thanks

Re: ***** NEW ICON SET DESIGN ***

Posted: Tue Nov 11, 2014 5:23 pm
by aoktar
julesvm wrote:I'm also creating different icons for each type of light. So I need the ui to reference different files for each icon.

thanks
Thanks julesvm, there is the zip. Lights are setted as different icons as you says. Also i can send a test version. Are you on Macos R15? Is it possible to make 48x48 or 64x64 for command icons?

Re: ***** NEW ICON SET DESIGN ***

Posted: Tue Nov 11, 2014 9:45 pm
by julesvm
aoktar wrote:
julesvm wrote:I'm also creating different icons for each type of light. So I need the ui to reference different files for each icon.

thanks
Thanks julesvm, there is the zip. Lights are setted as different icons as you says. Also i can send a test version. Are you on Macos R15? Is it possible to make 48x48 or 64x64 for command icons?
Yeah, I'm mac-os r16 (but I've been using your r15 release and it works).

Yeah, 64x64 and 48.x48 are no problem

Re: ***** NEW ICON SET DESIGN ***

Posted: Thu Nov 13, 2014 6:19 pm
by aoktar
Hi all,
there is a preview version before doing a release. Please see the improvements and drop some notes here.
Thanks

2.12.2-test2 Windows version (R13-R16)
http://render.otoy.com/customerdownload ... t2-win.zip


2.12.2-test2 MacOsX version (R14-R15)
http://render.otoy.com/customerdownload ... Macosx.zip

Re: ***** NEW ICON SET DESIGN ***

Posted: Thu Nov 13, 2014 6:56 pm
by pBarrelas
Those Icons are cool and I prefer to have the Octane Dialog attached to the LV, as you have now. I had a custom layout set that way.
The blue color on the Pause button isn't much visible. While in pause mode it could have the same color as the stop button.
I miss the node graph button, though!

The Syncronization on geo. updates, doesn't seem yo do what I suppose it should. I'm moving a simple cube around and it's not updating. I need to Restart a new render.

Re: ***** NEW ICON SET DESIGN ***

Posted: Thu Nov 13, 2014 7:23 pm
by aoktar
pbarrelas, all is possible. check guide menu to switch menu and icons. also just use lv, without dialog. for updates, it's working very good here. check please again

Re: ***** NEW ICON SET DESIGN ***

Posted: Thu Nov 13, 2014 7:52 pm
by pBarrelas
aoktar wrote:pbarrelas, all is possible. check guide menu to switch menu and icons. also just use lv, without dialog. for updates, it's working very good here. check please again
I'm using only LV now. I just mentioned that with 2.12.1 I was using the same setup but had to create a custom layout. Now its a lot more practical.
Sorry but the geometry really doesn't update while moving it and turning the menu and icons on/off in the GUI menu, doesn't work at all. I'm on R16, by the way.