Page 3 of 3

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Sat Oct 18, 2014 7:07 pm
by grimm
Hi Jimstar,

Displacement doesn't appear to work. Here is something I'm working on in 3d-Coat. Here is what it looks like in 3D-Coat:
disp-bug2.png
And here is what it looks like in the Octane Blender plugin:
disp-bug1.png
I tested both the 460 and 980 with the same results. I played around with the displacement settings but they didn't appear to make any difference. I'm assuming that the level of detail should be set the same as for standalone, ie: in powers of 2 (256, 512, 1024, ...)? Am I setting up the displacement incorrectly? Also notice that the diffuse color gets removed when you plugin a displacement. Thanks,

Jason

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Sun Oct 19, 2014 4:00 pm
by Synthercat
Nobody commented on my post, does that mean that all you can export h.264 quicktime except me?!?!?!?!? :( :( :(

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Sun Oct 19, 2014 8:53 pm
by grimm
Ok I found my problem with displacement, but there are still issues. The level of detail doesn't appear to do anything. Here is what I'm getting now.
disp-bug3.png

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Sun Oct 19, 2014 9:52 pm
by mib2berlin
@Synthercat, h.264 does not work for me too, XVID does for example.
I compile my own Blender for Octane and there it work so is is a glitch/bug in 2.06 - 6.0 Linux version.

Cheers, mib

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Mon Oct 20, 2014 6:59 am
by Synthercat
mib2berlin wrote:@Synthercat, h.264 does not work for me too, XVID does for example.
I compile my own Blender for Octane and there it work so is is a glitch/bug in 2.06 - 6.0 Linux version.

Cheers, mib
Thanks for the tip man, please remind me the thread where I can find all the compile info I need and I'll try it too

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Mon Oct 20, 2014 8:22 am
by mib2berlin
Hi Synthercat > http://render.otoy.com/forum/posting.ph ... 2&p=176491

Some more info > http://render.otoy.com/forum/posting.ph ... 2&p=176491

I use cmake gui to configure my cmake, ccmake is more for console fans.

Cheers, mib

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Tue Oct 21, 2014 7:38 pm
by Synthercat
Had to install deps as well as some other minor stuff
make install failed with this :

synthercat@synthercat-mint ~/PROJECTS/Buildoct/blender/build $ make install
[ 0%] Built target bf_intern_string
[ 1%] Built target bf_intern_ghost
[ 1%] Built target bf_intern_guardedalloc
[ 1%] Built target bf_intern_memutil
[ 1%] Built target datatoc
[ 1%] Generating gpu_shader_display_transform.glsl.c
Scanning dependencies of target bf_intern_opencolorio
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_capi.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/fallback_impl.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl_glsl.cc.o
[ 1%] Building C object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/gpu_shader_display_transform.glsl.c.o
Linking CXX static library ../../lib/libbf_intern_opencolorio.a
[ 1%] Built target bf_intern_opencolorio
[ 1%] Built target bf_intern_mikktspace
[ 1%] Built target bf_intern_raskter
[ 1%] Building CXX object intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o
/home/synthercat/PROJECTS/Buildoct/blender/intern/audaspace/intern/AUD_C-API.cpp:93:34: fatal error: libavformat/avformat.h: No such file or directory
#include <libavformat/avformat.h>
^
compilation terminated.
make[2]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o] Error 1
make[1]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/all] Error 2
make: *** [all] Error 2

My eyes hurt (I was working more than 10 hours straight and can't work on it any more!
Any ideas? Will check morrow with a clear head (and eyes)

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]

Posted: Tue Oct 21, 2014 8:37 pm
by mib2berlin
Hi, you can disable SDL if you don´t need 3D sound.
Do you try to build Blender with static libraries? This is hell on earth. :)
May you open a new thread about building Blender so we don´t mess up this one.
First time I build Blender I need 3 days.

Cheers, mib

Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [OBSOLETE]

Posted: Wed Oct 22, 2014 1:53 am
by JimStar
Next version HERE.