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				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Sat Oct 18, 2014 7:07 pm
				by grimm
				Hi Jimstar,
Displacement doesn't appear to work.  Here is something I'm working on in 3d-Coat.  Here is what it looks like in 3D-Coat:
And here is what it looks like in the Octane Blender plugin:
I tested both the 460 and 980 with the same results.  I played around with the displacement settings but they didn't appear to make any difference.  I'm assuming that the level of detail should be set the same as for standalone, ie: in powers of 2 (256, 512, 1024, ...)?  Am I setting up the displacement incorrectly?  Also notice that the diffuse color gets removed when you plugin a displacement.  Thanks,
Jason
 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Sun Oct 19, 2014 4:00 pm
				by Synthercat
				
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Sun Oct 19, 2014 8:53 pm
				by grimm
				Ok I found my problem with displacement, but there are still issues.  The level of detail doesn't appear to do anything.  Here is what I'm getting now.
 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Sun Oct 19, 2014 9:52 pm
				by mib2berlin
				@Synthercat, h.264 does not work for me too, XVID does for example.
I compile my own  Blender for Octane and there it work so is is a glitch/bug in  2.06 - 6.0 Linux version.
Cheers, mib
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Mon Oct 20, 2014 6:59 am
				by Synthercat
				mib2berlin wrote:@Synthercat, h.264 does not work for me too, XVID does for example.
I compile my own  Blender for Octane and there it work so is is a glitch/bug in  2.06 - 6.0 Linux version.
Cheers, mib
Thanks for the tip man, please remind me the thread where I can find all the compile info I need and I'll try it too
 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Mon Oct 20, 2014 8:22 am
				by mib2berlin
				Hi Synthercat > 
http://render.otoy.com/forum/posting.ph ... 2&p=176491
Some more info > 
http://render.otoy.com/forum/posting.ph ... 2&p=176491
I use cmake gui to configure my cmake, ccmake is more for console fans.
Cheers, mib
 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Tue Oct 21, 2014 7:38 pm
				by Synthercat
				Had to install deps as well as some other minor stuff
make install failed with this :
synthercat@synthercat-mint ~/PROJECTS/Buildoct/blender/build $ make install
[  0%] Built target bf_intern_string
[  1%] Built target bf_intern_ghost
[  1%] Built target bf_intern_guardedalloc
[  1%] Built target bf_intern_memutil
[  1%] Built target datatoc
[  1%] Generating gpu_shader_display_transform.glsl.c
Scanning dependencies of target bf_intern_opencolorio
[  1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_capi.cc.o
[  1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/fallback_impl.cc.o
[  1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl.cc.o
[  1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl_glsl.cc.o
[  1%] Building C object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/gpu_shader_display_transform.glsl.c.o
Linking CXX static library ../../lib/libbf_intern_opencolorio.a
[  1%] Built target bf_intern_opencolorio
[  1%] Built target bf_intern_mikktspace
[  1%] Built target bf_intern_raskter
[  1%] Building CXX object intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o
/home/synthercat/PROJECTS/Buildoct/blender/intern/audaspace/intern/AUD_C-API.cpp:93:34: fatal error: libavformat/avformat.h: No such file or directory
 #include <libavformat/avformat.h>
                                  ^
compilation terminated.
make[2]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o] Error 1
make[1]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/all] Error 2
make: *** [all] Error 2
My eyes hurt (I was working more than 10 hours straight and can't work on it any more!
Any ideas? Will check morrow with a clear head (and eyes)
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Tue Oct 21, 2014 8:37 pm
				by mib2berlin
				Hi, you can disable SDL if you don´t need 3D sound.
Do you try to build Blender with static libraries? This is hell on earth. 

May you open a new thread about building Blender so we don´t mess up this one.
First time I build Blender I need 3 days.
Cheers, mib
 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [OBSOLETE]
				Posted: Wed Oct 22, 2014 1:53 am
				by JimStar