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Re: Oculus Rift?

Posted: Wed Oct 22, 2014 9:13 am
by Rikk The Gaijin
Any news? When can we play with our Rift and Octane?

Re: Oculus Rift?

Posted: Wed Oct 22, 2014 11:25 am
by ristoraven
+1

I ordered a Oculus VR gear 25th of september and I was expecting it to come around december.. Well, it´s on it´s way already :)

I have a test scenes ready..

Question still is, where to focus?
To UE4 engine or wait octane tools?
ORBX support to UE4?
Brigade 3.0?
Or combination of all of these?

Deadline, what I have taken to myself out from a hat, is in may/june 2015, to have a cool 5 min VR animation/demo ready. So, I am not in a hurry, nobody expects me to deliver anything (yet) with VR, but I would just need some clue about the direction where to focus with all this at the moment. UE4 seems like fastest route, but it just won´t deliver what I have in mind.. it neeeeds Octane. There´s no substitute. :)

Re: Oculus Rift?

Posted: Thu Oct 23, 2014 7:03 am
by gabrielefx
my DK2 is waiting for Octane...

Re: Oculus Rift?

Posted: Thu Oct 23, 2014 12:35 pm
by Jorgensen
what can one use the Oculus VR gear to now?

are there demos to play width? is it useable for non-programmers?

thanks :-)

Re: Oculus Rift?

Posted: Fri Oct 24, 2014 12:40 am
by Rikk The Gaijin
Jorgensen wrote:what can one use the Oculus VR gear to now?

are there demos to play width? is it useable for non-programmers?

thanks :-)
Yes, there are plenty of games and demos, but at the moment the quality is pretty low..

Re: Oculus Rift?

Posted: Sun Nov 02, 2014 7:02 pm
by ristoraven
Hmmmm.

Seems that Octane camera panoramic works fine with SDK2 and Kolor Eyes 1.3 player..
Single render, no other hazzle.

Geewizz. :)

Test video
https://www.dropbox.com/s/3jq05hq89p90n ... s.mov?dl=0

Still image that works fine with Kolor Eyes 1.3.
https://www.dropbox.com/s/butjfrd1cbiqy ... e.jpg?dl=0

I really didn´t expect to have a working renders made, within a week from getting my SDK2.

Nice. Lot of testing and tweaking and a proper demo next.

Re: Oculus Rift?

Posted: Wed Nov 05, 2014 10:49 pm
by asterix7
Anyone any update on SDK2 integration for Oculus ? Or any other suggestions how to link up Oculus Rift in real time to Octane ?

Re: Oculus Rift?

Posted: Thu Nov 06, 2014 1:55 am
by capacitycorp
Ristoraven, yes the panoramic works fine… but you're only getting stereo 3d when looking forwards and up and down. This isn't a huge deal cause the immersion is still really good, but technically would be nice to be able to turn sideways and still see things in stereo. In order to achieve that every sample would have to be rendered as if the both left and right eye cameras were oriented in that direction.

Re: Oculus Rift?

Posted: Thu Nov 06, 2014 5:16 am
by Goldorak
We are working on an ORBX viewer for Gear VR, and then the Oculus platform for desktops when that launches. With Lua nodes it is now possible to grab the DK2 service TCP packets stream. We have also tested an internal mode in SA that drives the DSK1, and will revisit that in the 2.1.x cycle.

Re: Oculus Rift?

Posted: Thu Nov 06, 2014 6:56 am
by bepeg4d
great news, thanks ;)
can't wait for some testing versions and finally immerge ourself in the interactive OctaneRender beauty :D