Re: Network render frame will not finish
Posted: Mon Jul 28, 2014 11:54 am
Master and slave are the same version, only the plugin isn't.
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The plugin or to be more precise, theAugustronic wrote:Master and slave are the same version, only the plugin isn't.
octane.dll
used by the plugin is the master.So the log text file should be copied into the Max plugins folder with the Octane.dll? I'm using two slave machines, but I've tried using only one at a time and it still does it. I'm also pretty sure I've had the problem without using any slaves and just the local machine. I'm rendering 8,000 samples, and I've tried 16,000 with a similar result. I can't see how many samples are left as it of course uses the Max frame buffer which doesn't display any useful information. The only thing I can see is that the progress bar is always fully to the right, looks like 99.99% complete.abstrax wrote:Thank you very much for the log. Interestingly, the slave rendered all samples it was asked to render, so the problem doesn't seem to be on the slave side.Rico_uk wrote:Abstrax, just sent the PM with the log file.
How many slaves are you using? What was the kernel you were using and can you remember how many samples were missing?
The next step would be to log the slave and the master. The procedure would be the same as before, but now you would place theoctane_log_flags.txt
also into the directory with theoctane.dll
. The write permission problem is the same. Can you run 3ds max as administrator to make sure that the plugin can write theoctane_log.txt
?
Anyway thank you very much for your help so far.
I placed a large fan blowing at 4 cards and especially PSU rendering does not stoop anymore! If I turn fan off it will stop in about 10 minutes. I think cards get hot but the main reason PSU gets overheated supplying cards with less power. Try it it might helpRico_uk wrote:I'm not having much luck with the Log file on the master machine, I run Max as Admin and it does create a Log file but it is 0kb and doesn't have any info in there. I've also attached a screengrab of how the rendering progress looks when the problem occurs.
so Coilbook is that now consistently working? I hope it's not just a temperature thing, I run gpu-z and the temperatures are ok, and I really don't want to have to have fans running pointing at my machines, it doesn't look terribly professional in the office! I've sent Abstrax a couple more log files, one from the slave and one from the master, hopefully he can find something in there that points to the problem.coilbook wrote:I placed a large fan blowing at 4 cards and especially PSU rendering does not stoop anymore! If I turn fan off it will stop in about 10 minutes. I think cards get hot but the main reason PSU gets overheated supplying cards with less power. Try it it might helpRico_uk wrote:I'm not having much luck with the Log file on the master machine, I run Max as Admin and it does create a Log file but it is 0kb and doesn't have any info in there. I've also attached a screengrab of how the rendering progress looks when the problem occurs.
i know, all these fans are loud and it looks bad. but it still works fine. Mine was PSU getting too hot and too weak not actual cards. cards always run around 65-70Rico_uk wrote:so Coilbook is that now consistently working? I hope it's not just a temperature thing, I run gpu-z and the temperatures are ok, and I really don't want to have to have fans running pointing at my machines, it doesn't look terribly professional in the office! I've sent Abstrax a couple more log files, one from the slave and one from the master, hopefully he can find something in there that points to the problem.coilbook wrote:I placed a large fan blowing at 4 cards and especially PSU rendering does not stoop anymore! If I turn fan off it will stop in about 10 minutes. I think cards get hot but the main reason PSU gets overheated supplying cards with less power. Try it it might helpRico_uk wrote:I'm not having much luck with the Log file on the master machine, I run Max as Admin and it does create a Log file but it is 0kb and doesn't have any info in there. I've also attached a screengrab of how the rendering progress looks when the problem occurs.