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Re: No Hair, both in Max 2014 and 2015 , unlike 2.01 which worked .
Posted: Wed Jul 02, 2014 3:52 am
by Karba
emihich wrote:Missed any button ?

Yes, you did.
Please read first post of this topic:
"New render option for standard hair&fur support added. (switched off by default)"
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 3:59 am
by Karba
j7th wrote:Hi Karba, how and which location HairAndFur's .dra file is exported?
Why are you asking?
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 8:13 am
by suvakas
Any feedback about the questions I asked concerning the Hair&Fur?
What I'd need is:
a) support for tip and root colors
b) way to assign Octane materials to hair
c) textures
At least a and b would be good for start.
Can't Autodesk provide more insights of how hair works?
You may say "f** you", then I will know, that the standard hair support is not going to happen, but please don't ignore me.
Hair support is important feature for me.
Suv
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 10:34 am
by mykola1985
For me too. Autodesk should give some help if karba asks for it!
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 11:39 am
by Savdep
Hello Karba.
I have found one bug, but I don't know does anybody have this one too or doesn't.
So, displacement.
I set all settings of displacement and opened render viewport. It was working like was needed. Than I closed Octane render viewport, saved my scene, opened the viewport again, and have seen absolutely another result - a wrong result, more smooth and inflated. Settings of course was same.
(This bug is very noticeable when you use a low poly model and dips map from high poly model from sculpt program to add detalization thought disp map)
Could you tell me, when will you be able to fix it?
Thank you in advance.
Best.
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 1:07 pm
by j7th
Karba wrote:j7th wrote:Hi Karba, how and which location HairAndFur's .dra file is exported?
Why are you asking?
curious to know the technical aspects, in order to better understand the limitations and for my personal growth, for example VRay export to
C:\Users\<USER_NAME>\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU\temp\vrayhair.dra
But i doesn't know how they do it.
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 2:10 pm
by Synce
What about Local DB and Open Subdiv? On their way?
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 5:15 pm
by emihich
Yes ,

Sorry, that I've missed that,Thank you.
And I am sorry That you are having so much trouble adding 3ds Max standard Hair and Fur ,too.
I assume Hair dynamics, are coming for the next release already ?
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 8:33 pm
by Synce
3Ds Max 2014 is crashing immediately when I open the viewport with hair and fur.
Simple sphere with just the modifier on it. Need some log file?
EDIT : My bad, 3dsMax seems to be very instable with this modifier and the realistic viewer. Octane is not the cause.
Re: OctaneRender® for 3ds max® v2.02
Posted: Wed Jul 02, 2014 9:06 pm
by Karba
suvakas wrote:Any feedback about the questions I asked concerning the Hair&Fur?
What I'd need is:
a) support for tip and root colors
b) way to assign Octane materials to hair
c) textures
At least a and b would be good for start.
Can't Autodesk provide more insights of how hair works?
You may say "f** you", then I will know, that the standard hair support is not going to happen, but please don't ignore me.
Hair support is important feature for me.
Suv
Do you read other posts around?
I can't give reply for the same question 100 times.