Page 3 of 3

Re: Optional Biasing

Posted: Tue Jul 01, 2014 1:36 pm
by Stahlwolle
hey riggles,
thx for clearify, tought i could invent that pathtracing with a super-anti-noise-algorithm but seems i am too late... :) damn...

Re: Optional Biasing

Posted: Tue Jul 01, 2014 1:38 pm
by Stahlwolle
they did not only invent that already, they also had time to write it down in a goddamn whitepaper.... jesus!

Re: Optional Biasing

Posted: Fri Sep 19, 2014 9:13 am
by gueoct

Re: Optional Biasing

Posted: Fri Sep 19, 2014 8:10 pm
by grimm
I for one hope that Octane never looses it's unbiased nature. It's the reason why I use it and used Indigo before it. The images you get out of Octane are so much better than any other engine I have seen or used, only Indigo has the same kind of image quality. I have looked at a lot of Vray images but only a few have ever risen to Octane's level. It could be the choices of the artist in how they use Vray, but they always look flat to me, and lack the subtle shading and color transfers that you get very easily in Octane. Vray images look a lot like illustrations and are not photographic to me (YMMV). Of course my goal has always been to recreate reality, which might not be the same goal as most of the Vray artists.

DL is the biased part of Octane and I could see the developers enhancing it with more and better functionality for sure. My preference would be for them to concentrate on more unbiased features and enhancements. I think much of the problems people have with using Octane is that it is an unbiased engine and they are used to using biased engines. Octane simply does not work like a biased engine, and you need to re-think how the workflow works. I think people would be far better served by doing a photography tutorial than a 3D graphics tutorials when working with Octane. Learn more how light works instead of how how to setup photon mapping for a particular GI effect and you might be much happier with Octane. This is, of course, just my 2 cents. :D