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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Fri Jul 04, 2014 11:11 am
by geo_n
Thanks Juanjo! That's a big workflow boost combined with dp getsurf.
Can you take a look at the preset scene here
http://render.otoy.com/forum/viewtopic. ... 9&start=20
Why is the render a bit strange?
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Fri Jul 04, 2014 12:11 pm
by vipvip
Thanks for the new update !
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Fri Jul 04, 2014 3:19 pm
by BorisGoreta
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Fri Jul 04, 2014 5:03 pm
by MrFurious
Thanks Juanjo this is a huge timesaver and a step in the right direction for a more automated material conversion.
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Sat Jul 05, 2014 5:39 am
by geo_n
BorisGoreta wrote:What is dp getsurf ?
dpkit node.
Juanjo's implementation is faster since it automatically connects nodes. This saves several minutes converting lw materials to octane materials.
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Sun Jul 06, 2014 5:53 pm
by aw1
there are two versions in "plugin_LW11.6" folder.. LWOctane_2.0_11_6.p and LWOctane_2.0_11_6_XP.p
what is XP version?
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Sun Jul 06, 2014 5:58 pm
by juanjgon
aw1 wrote:there are two versions in "plugin_LW11.6" folder.. LWOctane_2.0_11_6.p and LWOctane_2.0_11_6_XP.p
what is XP version?
It is a special build for Windows XP, but anyway both plugins should work with Windows 7/8
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Mon Jul 07, 2014 12:24 pm
by BorisGoreta
Hi, after loading "cylinder test.lws" scene and activating IPR fur color is brown as it should be but as soon as I start scrubbing the timeline it turns green.
I can change fiber thickness in this scene in realtime but as soon as I disable FX_MetaLink in Deform tab I cannot change the thickness anymore.
Left fur object is animated using Metalink driven by the base mesh with MDD.
Right fur object is directly driven by MDD sequence.
In "cylinder test MDD only" there is only fur object driven directly by MDD sequence. The problem here is that the fibers are not deforming but in the scene with the left fur object present it is deforming.
Somehow Metalink deformation setup allows for realtime fiber thickness change and realtime fur deformations
http://www.borisgoreta.com/octane/fur%2 ... 20test.rar
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Mon Jul 07, 2014 10:35 pm
by BorisGoreta
When scrubbing this scene in IPR it looks fine, all flowers get rendered but whit F10 rendering only 1 or 2 get rendered.
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Tue Jul 08, 2014 8:29 am
by juanjgon
BorisGoreta wrote:When scrubbing this scene in IPR it looks fine, all flowers get rendered but whit F10 rendering only 1 or 2 get rendered.
Boris, the problem with this scene is that in the first frames the simulation makes the flower object too small, perhaps with all vertex at the same 0,0,0 position. The plugin filter all this 0 area polygons because Octane crash with them, so you don't have a valid flower object to instance it.
You need to repeat the simulation and be sure that the flowers don't get too small, with 0 area polygons ... they can be small, but not like a null object.
-Juanjo