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Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Fri Jun 27, 2014 7:05 am
by 00Ghz
Any plans for the 2.71 update?
Also is there anyway to get the hue/saturation node to work with octane so I can adjust colors easily on the fly?
Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Fri Jun 27, 2014 7:36 am
by kubicki3d
00Ghz wrote:
Also is there anyway to get the hue/saturation node to work with octane so I can adjust colors easily on the fly?
This is only some workaround, but does the job in many cases. Small color adjustments can be done by multiplying the image by a solid color. Saturation can be controlled by mixing an image texture with floatimage texture (the same image loaded in both nodes). Then comes the color correct node to get the brightness/gamma right.

- Hue/sat/val
I admit, after switching from Cycles to Octane, getting used to the absence of hue/sat/val node took me some time.
Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Fri Jun 27, 2014 3:59 pm
by 00Ghz
I just wish octane give more control over stuff.
Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Mon Jun 30, 2014 2:37 pm
by 00Ghz
Ok. got 2.0. when is the blender plugin coming out?

Posted: Mon Jun 30, 2014 3:29 pm
by Aenima
Haha. When its done

JimStar is the dev too of Maya plugin. First the Maya then, fixes on 1.5 branch of blender and after that comes 2.0 plugin. JimStar promised will not take too long time. About patience: i bought plugin when released. Look for the Mac version

Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Fri Jul 04, 2014 9:51 am
by 00Ghz
I look forward for 2.5 with all those nice goodies out of core, passes etc

Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Fri Jul 04, 2014 6:52 pm
by 00Ghz
Quick question. The camera and shadow visibility toggles have no effects. Is this a bug or an uncompleted feature?
Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Sat Jul 05, 2014 8:06 am
by MattRM
00Ghz wrote:Quick question. The camera and shadow visibility toggles have no effects. Is this a bug or an uncompleted feature?
Hi,
You must to put "moveable proxy" at all objects you changed the camera and shadows visibility. Also, you must to choose export "as is" to have some object in global mode and others as moveable proxy to apply the camera and shadows visibility.
When done just relaunch your interactive rendering or F12 rendering.
Matt
Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Mon Jul 07, 2014 6:24 am
by 00Ghz
Thanks Matt. It mostly worked but I can still see some stuff form the objects I hid affecting the objects around it. I really hope the compositing options get a implementation soon.
anyway another question. I am looking through the manual and I can't get the environment rotation options to show. Using the transform node in the world option doesn't help either. The manual seems outdated.
Re: OctaneRender™ for Blender 1.55 - 4.10 beta Win [TEST]
Posted: Mon Jul 07, 2014 6:45 am
by kubicki3d
00Ghz wrote:anyway another question. I am looking through the manual and I can't get the environment rotation options to show. Using the transform node in the world option doesn't help either. The manual seems outdated.
Octane Full Transform > X-Translation should work ok, but as naudofr has pointed out recently, units should be set to "None":
naudofr wrote:I read yesterday also this topic and I followed what you said but unfortunately without success.
But I have tried again today and it works now. In fact I used in Properties > Scene > Units > Metric and it doesn't work with that.
Using None instead works very well now.